arXiv:2608.21136v1 Announce Type: new
Abstract: Recently, open-vocabulary zero-shot 3D scene understanding using vision foundation models has emerged as a promising alternative to data-intensive supe...
By Jie Xu, Na Zhao
Open vocabulary 3D scene understanding is essential for next-generation interactive systems, empowering users to intuitively query and navigate reconstructed environments using natural language. However, current 3D Gaussian frameworks are often bottlenecked by restrictive multiview capture requirements, costly scene-specific optimization, and the massive memory overhead of storing dense language features.
arXiv:2509. 24528v4 Announce Type: replace-cross Abstract: Object retrieval from a scene has become a new trend of research due to its numerous applications.
By Mohamad Amin Mirzaei, Pantea Amoie, Ali Ekhterachian, Matin Mirzababaei, Babak Khalaj
GaussianDS introduces a depth‑supervised framework for 3D Gaussian Splatting that jointly optimizes RGB appearance, depth, and compact semantics from scratch. By arranging multi‑view images into a pose‑aware pseudo‑video and propagating view‑consistent masks via SAM2, the method aligns semantic lifting with geometric cues, using depth supervision and edge‑aware refinement to curb semantic drift and boundary leakage. The approach achieves state‑of‑the‑art performance on LERF and 3D‑OVS benchmarks while preserving high‑fidelity reconstruction and enabling downstream tasks such as 3D object removal.
By Yufei Zhang, Chenlu Zhan, Hongwei Wang
TRACKGRAPH is an online open‑vocabulary 3D mapping system that tracks 2D masks in the image stream before fusing them into a class‑agnostic 3D segment layer within a hierarchical scene graph. It uses FastSAM and CLIP for sparse keyframes, DINOv3 for dense mask propagation, and compact multi‑view CLIP embeddings for open‑vocabulary retrieval. The method outperforms state‑of‑the‑art mapping techniques on Replica, ScanNet++, and HM3D, achieving higher synonym frequency, faster processing, and lower GPU memory usage, and has been deployed on quadruped robots and drones at real‑time rates.
By Peder Borge Hellesylt, Albert Gassol Puigjaner, Kostas Alexis, Annette Stahl
arXiv:2605.13018v2 Announce Type: replace
Abstract: Object-centric scene understanding is a fundamental challenge in computer vision. Existing approaches often rely on multi-stage pipelines that firs...
By Yi Du, Yang You, Xiang Wan, Leonidas Guibas
arXiv:2604. 02546v3 Announce Type: replace-cross Abstract: Pretraining 3D encoders through alignment with Contrastive Language-Image Pre-training (CLIP) has emerged as a promising direction for learning generalizable representations for 3D scene understanding.
By Ye Mao, Weixun Luo, Ranran Huang, Junpeng Jing, Krystian Mikolajczyk
arXiv:2607. 21595v1 Announce Type: cross Abstract: Despite rapid progress, most existing vision-language models (VLMs) built from 2D visual inputs often struggle when handling various 3D tasks that require fine-grained spatial understanding and reasoning.
By Wenhao Li, Xueying Jiang, Quanhao Qian, Deli Zhao, Ran Xu, Shijian Lu, Gongjie Zhang
arXiv:2603.06168v4 Announce Type: replace
Abstract: Semantic segmentation across visual modalities such as 3D point clouds and panoramic images remains a challenging task, primarily due to the scarci...
By Sandeep Inuganti, Hideaki Kanayama, Kanta Shimizu, Mahdi Chamseddine, Soichiro Yokota, Didier Stricker, Jason Rambach
arXiv:2604. 02546v2 Announce Type: replace-cross Abstract: Pretraining 3D encoders by aligning with Contrastive Language Image Pretraining (CLIP) has emerged as a promising direction to learn generalizable representations for 3D scene understanding.
By Ye Mao, Weixun Luo, Ranran Huang, Junpeng Jing, Krystian Mikolajczyk
Dynamic-Robust Photometric-Semantic Reconstruction for Open-Vocabulary 3D Scene Understanding introduces SPAR, a joint semantic‑geometric encoding architecture that isolates transient dynamic noise before latent space aggregation. The method couples motion estimation with multi‑view visual and semantic learning in a dynamic‑region‑aware end‑to‑end training paradigm, enabling the network to resolve motion conflicts and produce temporally stable scene representations. Experiments on the D‑RE10K benchmark show state‑of‑the‑art performance, achieving high PSNR values for novel view synthesis and an 88.5% mIoU for motion mask prediction in a self‑supervised setting.
By Boyu Cai, Li Yang, Yan Xu, Wei Liu, Nian Liu, Sikui Zhang, Yan Wang, Chunfeng Yuan, Weiming Hu
Latent Bridge connects video generative latent spaces with geometric feature spaces, enabling direct prediction of 3D geometry—cameras, depth, and point clouds—without an intermediate RGB decoding step. The method trains representation‑specific bridges for Wan2.1 and V‑RAE via feature distillation on RGB videos while keeping the video encoder and geometry model frozen, requiring no ground‑truth geometry. At inference, the same video latents support both RGB decoding and geometry prediction, and the trained bridge can be reused across image‑to‑video and text‑to‑video generation, achieving competitive reconstruction quality on Co3Dv2 and WildRGB‑D with efficient end‑to‑end generation.
By Shuai Zhang, Zhanpeng Ouyang, Zhengqing Chen, Ruohong Mei, Shaoyu Chen, Weiqiang Ren, Hui Sun, Qian Zhang, Wenyu Liu, Xinggang Wang