arXiv Computer Vision

DIFTA-3D: Depth-Consistent Instance-Level Feature Transfer and Adaptation of DINOv3 for 3D Detection

The paper introduces DIFTA-3D, a method that replaces the task‑specific visual branch in IIFNet3D with a frozen DINOv3 foundation model for RGB‑D 3D instance detection. It employs a depth‑consistent feature pipeline that projects points into calibrated RGB‑D frames, filters features with a metric depth‑residual check, caches accepted DINOv3 features, and aggregates them within proposal‑aligned RoI grids. Extensive experiments on ScanNetV2 show that the DINOv3 control achieves mAP scores of 76.15/60.93 at IoU thresholds 0.25/0.50, while the Conservative VAID recipe improves these to 76.59/62.16, indicating a modest gain from the proposed transfer recipe.

arXiv Computer Vision
6d ago

SenseFuse: Label-Free Fusion of Image and Shape Encoders for Open-Vocabulary 3D Instance Segmentation

SenseFuse introduces a label‑free fusion approach that balances 2D image and 3D shape encoders for open‑vocabulary 3D instance segmentation. By selecting a scene‑level fusion weight through an adaptive, sensitivity‑based mechanism, it improves mask labeling accuracy across multiple datasets, recovering up to 93% of the potential gain from an oracle weight. The method demonstrates that image and shape encoders have complementary failure patterns, leading to higher instance AP in most evaluated settings.

By Euiseok Han, Tri Ton, Hwanhee Kim, Seungyeon Ryu, Chang D. Yoo
arXiv AI
Sep 2

VOIM: Training-Free Open-Vocabulary 3D Instance Mapping for RGB-D and Monocular SLAM

VOIM (Voxel‑Grounded Online Instance Manager) is a training‑free system that builds open‑vocabulary 3D instance maps from RGB‑D or monocular RGB input by deferring label and instance decisions until sufficient soft evidence accumulates per voxel across views. Across four perception configurations on ScanNet++, VOIM outperforms the strongest online RGB‑D system, OVO‑SLAM, by 4.8–11.7 mIoU, and achieves 44.07 mIoU under a like‑for‑like protocol, winning all ten scenes. The method also runs unchanged on monocular RGB, matching baseline performance on Replica, and produces exportable occupancy grids that support free‑form instance queries.

By Sangmin Song, Sarath Kodagoda, Marc G. Carmichael, Karthick Thiyagarajan, Amal Gunatilake, Kelly Prentice, Jodi Martin
arXiv Computer Vision
Sep 7

DART: Depth-as-Target Pretraining for Surgical Vision Foundation Models

DART is a new RGB‑D pretraining method for surgical vision foundation models that incorporates pseudo‑labeled depth maps as a pixel‑space reconstruction target during training. By adding a depth reconstruction head to DINOv2’s masked iBOT framework, DART improves representation quality without affecting downstream RGB‑only fine‑tuning or inference. Across eight surgical benchmarks—including segmentation, depth estimation, and image‑level recognition—DART outperforms both natural‑image and in‑domain baselines, demonstrating that geometric pseudo‑labels can strengthen foundation model pretraining without extra labels or inference cost.

By John J. Han, Adam Schmidt, Muhammad Abdullah Jamal, Jie Ying Wu, Omid Mohareri
arXiv Machine Learning
1d ago

SAM-V: Geometry-Aware Segment Anything for Multi-View Instance Segmentation

SAM‑V is a geometry‑aware extension of the Segment Anything Model (SAM) that integrates 3D priors from a feed‑forward geometry model (VGGT) into 2D segmentation. It uses a prompt‑fusion mechanism to combine sparse SAM prompts with view‑specific camera tokens and local VGGT features, enabling a mask decoder that attends to both dense 2D and 3D cues. The resulting end‑to‑end system produces consistent multi‑view instance segmentation in a single forward pass, achieving significant gains on the IGGT 3D tracking benchmark without offline mask matching or explicit 3D reconstruction.

By Jiangshan Gong, Yuqun Wu, Qiqian Fu, Yao Xiao, Chuhang Zou, Shenlong Wang, Derek Hoiem
Hugging Face Trending Papers
Jul 20

MuViSeg: Multi-View Segment Correspondences from Dense Geometry Priors

Classical image correspondence is solved at the level of sparse keypoints or dense pixels, but the systems that consume these matches - object-level mapping, topological navigation, scene-graph maintenance - reason about whole objects. Recent work narrows this gap by matchng directly at the level of instance segments: a class-agnostic segmenter partitions each image, and per-segment descriptors are obtained by pooling features from large 3D foundation models over the masks.