arXiv AI

PixelLoop: Shortcut Topological Navigation with Pixel-Level Loops

arXiv:2607. 12811v1 Announce Type: cross Abstract: Although topological mapping and navigation have been studied extensively, the specific role and downstream effect of loop closures in purely topological representations has received relatively little attention.

Hugging Face Trending Papers
Jul 23

GLAM-SLAM: Real-time Gaussian Large-scale Mapping via Flow Densification and Spatial Decomposition

Existing Gaussian-splatting-based monocular Simultaneous Localization and Mapping (SLAM) systems are either tailored to short sequences, are not real-time, or suffer from prohibitive GPU memory requirements, limiting their applicability in realistic, long-horizon scenarios. To address this, we present GLAM-SLAM, a real-time, decoupled Gaussian-splatting SLAM system designed for large-scale outdoor scenes.

arXiv AI
Jul 1

MVP-Nav: Multi-layer Value Map Planner Navigator

arXiv:2606. 31919v1 Announce Type: cross Abstract: Zero-shot Object Goal Navigation (ZSON) with RGB-only perception poses a fundamental challenge for embodied agents, as the absence of explicit depth information introduces severe physical uncertainty and semantic-physical misalignment.

By Wenyuan Xie, Shaokai Wu, Yijin Zhou, Yanbiao Ji, Guodong Zhang, Bayram Bayramli, Qiuchang Li, Xunchu Zhou, Yue Ding, Hongtao Lu
arXiv AI
Jul 24

Robostral Navigate

arXiv:2607. 20785v1 Announce Type: cross Abstract: Deploying navigation systems at scale requires a recipe that minimizes sensor assumptions, generalizes across robot embodiments, and trains efficiently.

By Arjun Majumdar, Avinash Sooriyarachchi, Benjamin Tibi, Chris Bamford, Elliot Chane-Sane, Guillaume Lample, Khyathi Raghavi Chandu, Ludovic Ho Fuh, Mathieu Poiree, Olivier Duchenne, Rosalie Millner, Srijan Mishra, Theo Cachet, Thomas Chabal
Hugging Face Trending Papers
Jul 20

MuViSeg: Multi-View Segment Correspondences from Dense Geometry Priors

Classical image correspondence is solved at the level of sparse keypoints or dense pixels, but the systems that consume these matches - object-level mapping, topological navigation, scene-graph maintenance - reason about whole objects. Recent work narrows this gap by matchng directly at the level of instance segments: a class-agnostic segmenter partitions each image, and per-segment descriptors are obtained by pooling features from large 3D foundation models over the masks.

arXiv AI
Jul 1

CoReLIN: Constraint-based Reasoning for Zero-shot Lifelong Interactive Navigation

arXiv:2602. 20055v2 Announce Type: replace-cross Abstract: Robot navigation typically assumes an obstacle-free path exists between start and goal.

By Apoorva Vashisth (Purdue University), Manav Kulshrestha (Purdue University), Pranav Bakshi (IIT Kharagpur), Damon Conover (DEVCOM Army Research Lab), Guillaume Sartoretti (National University of Singapore), Aniket Bera (Purdue University)