arXiv AI

AVALON: Zero-Shot Indoor Navigation with Human-Seeded Topological Memory

AVALON is a topological navigation framework that enables zero‑shot indoor navigation for service robots in familiar but unmapped buildings. It relies on human‑seeded layered spatial memory, node‑verified execution, and task‑triggered human‑robot memory co‑updating, requiring only a floor plan, place clues, and an initial topology‑odometry alignment. Experiments on a Unitree Go2 robot show AVALON completing a 12.81 m mission in 46.4 s—40.9% faster than DimOS‑Go2—without any on‑site mapping.

Hugging Face Trending Papers
Jul 22

NavVerse: Benchmarking Indoor-to-Outdoor Embodied Navigation in Continuous Robot Simulation

Robots deployed in delivery, campus, and emergency-response settings often need to navigate from buildings to streets within a single continuous episode. Existing benchmarks usually evaluate indoor and outdoor navigation separately, and many abstract away robot execution, leaving exit finding, boundary traversal, adaptation, and kinodynamic failures underexplored.

arXiv Computer Vision
Sep 18

Navi-Agent: Unlocalized Monocular Navigation Agent

Navi-Agent is a zero‑shot Vision‑Language Navigation in Continuous Environments (VLN‑CE) agent that builds a coordinate‑free spatial state from visual observations and motion history. It represents this state as a navigation topology with nodes as visual places and edges as motion transitions, enabling observation‑based self‑localization, task progress verification, and recovery. Experiments on a zero‑shot VLN‑CE benchmark and real‑world robot platforms demonstrate that Navi‑Agent achieves state‑of‑the‑art performance among geometry‑constrained methods while remaining competitive with geometry‑based approaches.

By Wenyuan Xie, Mengyang Hong, Yongzhong Wang, Yanbiao Ji, Yijin Zhou, Shaokai Wu, Shalayiding Sirejiding, Huayi Zhou, Yi-Chao Chen, Ma Ling, Yue Ding, Hongtao Lu
arXiv AI
Jun 9

SpaceVLN: A Zero-Shot Vision-and-Language Navigation Agent with Online Spatial Cognitive Memory and Reasoning

arXiv:2606. 08992v1 Announce Type: cross Abstract: Vision-and-Language Navigation in continuous environments requires agents to understand the spatial structure of previously unseen environments in order to follow language instructions.

By Yucheng Deng, Pingrui Lai, Xinhai Li, Chenjia Bai, Xiaoheng Deng, Chengnuo Sun, Xuelong Li, Hua Yang
arXiv AI
Jul 24

Robostral Navigate

arXiv:2607. 20785v1 Announce Type: cross Abstract: Deploying navigation systems at scale requires a recipe that minimizes sensor assumptions, generalizes across robot embodiments, and trains efficiently.

By Arjun Majumdar, Avinash Sooriyarachchi, Benjamin Tibi, Chris Bamford, Elliot Chane-Sane, Guillaume Lample, Khyathi Raghavi Chandu, Ludovic Ho Fuh, Mathieu Poiree, Olivier Duchenne, Rosalie Millner, Srijan Mishra, Theo Cachet, Thomas Chabal
arXiv AI
Aug 10

LifelongCrossNav: Persistent 3D Semantic Memory for Cross-Floor Multi-Object Navigation

arXiv:2608. 07079v1 Announce Type: cross Abstract: Object-goal navigation has made substantial progress in semantic perception and exploration, yet persistent memory for multi-object navigation and cross-floor navigation are still commonly addressed separately.

By Zehui Li, Zihao Sun, Jiawei Xu, Zheqi He, Xiaoqiang Zhang, Jing-Shu Zheng, Lu Liu, Dahui Gao, Xiuwan Chen
arXiv Computer Vision
Sep 11

Diagnosing and Dynamically Filtering Occupancy World Models for Active Mapping

The paper investigates how inaccuracies in pretrained occupancy networks affect active mapping robots that select camera viewpoints to reconstruct unknown 3D scenes. By fixing the planner and varying the occupancy representation—ranging from no completion to ground‑truth occupancy—the authors find that correcting false positives or false negatives alone does not reliably improve coverage, highlighting a disconnect between occupancy accuracy and planning performance. They propose a dynamic filtering strategy that retains predictions in unexplored space while suppressing unsupported occupancy based on online observations, which preliminarily shows it can steer viewpoint selection toward reachable surfaces that would otherwise remain unseen.

By Jiahui Zhang, Gongbo Liang, Yu Zhang
arXiv Computer Vision
5d ago

WildOS: Open-Vocabulary Object Search in the Wild

WildOS is a unified system that enables long‑range, open‑vocabulary object search in unstructured outdoor environments by combining safe geometric exploration with semantic visual reasoning. It constructs a sparse navigation graph for spatial memory and uses the ExploRFM vision module to score frontier nodes, predicting traversability, visual frontiers, and object similarity in real time. A particle‑filter localization method estimates distant goal positions, allowing the robot to plan toward far‑away targets, and field experiments show WildOS outperforms purely geometric or vision‑based baselines in efficiency and autonomy.

By Hardik Shah, Manthan Patel, Erica Tevere, Deegan Atha, Marcel Kaufmann, Shehryar Khattak, Marco Hutter, Jonas Frey, Patrick Spieler
arXiv Computer Vision
Sep 14

AnchorVLN: Geometry-Anchored Vision-Language Grounding Reasoning for Open-Vocabulary Navigation

AnchorVLN is an open‑vocabulary vision‑language navigation system that separates semantic proposals from geometric metrics. It uses a VLM to generate semantics while a geometry module supplies reliable metric quantities such as range and bearing, all within a Model Context Protocol server. The system achieves 64.4% on instruction following and improves object‑reference accuracy, reducing median center error from 3.37 m to 2.48 m.

By Long Giang Vu, Chengkai Yao, Yuxin Liu, FNU Aryan, Rajath Chandrashekar Aralikatti