arXiv:2605.12957v2 Announce Type: replace
Abstract: Recent developments in generative models and large-scale datasets have substantially advanced 3D world generation, facilitating a broad range of do...
By Hanxin Zhu, Cong Wang, Peiyan Tu, Jiayi Luo, Tianyu He, Xin Jin, Zhibo Chen
arXiv:2606.24138v2 Announce Type: replace
Abstract: Generating explicit textured 3D city assets from a single satellite image is important for urban simulation and digital twins. Most prior methods,...
By Tongyan Hua, Dongli Wu, Jinjing Zhu, Yinrui Ren, Zhongcheng Hong, Ying-Cong Chen, Hui Xiong, Wufan Zhao
SpatialCrafter introduces a two‑stage framework for single‑image world modeling that first generates a global 3D proxy using a Point‑anchored Sparse Structure Flow module, then refines appearance with a Generative Deferred Refiner built on a video diffusion model. The method incorporates Parallel Geometry Injection and Proxy‑Aware Corruption training to integrate the proxy without disrupting the pretrained generative manifold, and it is evaluated on a newly constructed dataset of 115K scenes. Experiments demonstrate that SpatialCrafter outperforms existing approaches, reducing long‑term drift and maintaining consistency under rapid camera motion and extreme viewpoints.
By Chuan Fang, Lingteng Qiu, Yixun Liang, Rui Chen, Kunming Luo, Zhaohua Zheng, Tongyuan Bai, Feipeng Tian, Zilong Dong, Zihan Zhou, Ping Tan
Gaussian Splatting has been recently explored for satellite 3D reconstruction, demonstrating flexibility and efficiency in representing radiometrically diverse satellite scenes. However, the limited top viewpoint of satellite imagery results in insufficient supervision on building facades, leaving surface holes and degraded visual fidelity.
The paper introduces a framework that adapts a diffusion model to a target urban domain using only imperfect pseudo‑labels, enabling the generation of high‑fidelity, target‑aligned images from semantic maps of any synthetic dataset. By filtering poor generations, correcting image‑label misalignments, and standardising semantics, the method transforms low‑effort synthetic data into competitive real‑domain training sets. Experiments on five synthetic and two real datasets show up to +8.0 %pt mIoU improvement over state‑of‑the‑art translation methods, demonstrating that rapidly constructed synthetic datasets can match the performance of high‑effort, manually designed ones.
By Damjan Kal\v{s}an, Denis Zavadski, Tim K\"uchler, Haebom Lee, Stefan Roth, Carsten Rother
arXiv:2609.10531v1 Announce Type: new
Abstract: Image-to-3D models can generate visually compelling 3D assets from a single RGB image, but their geometry is often only loosely constrained by the avai...
By Jerred Chen, Simon Weber, Ronald Clark
arXiv:2603. 03482v2 Announce Type: replace-cross Abstract: Interactive world models continually generate video by responding to a user's actions, enabling open-ended generation capabilities.
By Samuel Garcin, Thomas Walker, Steven McDonagh, Tim Pearce, Hakan Bilen, Tianyu He, Kaixin Wang, Jiang Bian
arXiv:2608.23549v1 Announce Type: new
Abstract: Rendering views using 3D scene representations such as Gaussian Splatting (3DGS), Neural Radiance Fields (NeRF), meshes, or even point clouds produces...
By Khiem Vuong, Deva Ramanan, Srinivasa Narasimhan
arXiv:2511. 16624v2 Announce Type: replace-cross Abstract: We present SAM 3D, a generative model for visually grounded 3D object reconstruction, predicting geometry, texture, and layout from a single image.
By SAM 3D Team, Xingyu Chen, Fu-Jen Chu, Pierre Gleize, Kevin J Liang, Alexander Sax, Hao Tang, Weiyao Wang, Michelle Guo, Thibaut Hardin, Xiang Li, Aohan Lin, Jiawei Liu, Ziqi Ma, Anushka Sagar, Bowen Song, Xiaodong Wang, Jianing Yang, Bowen Zhang, Piotr Doll\'ar, Georgia Gkioxari, Matt Feiszli, Jitendra Malik
arXiv:2608.29793v1 Announce Type: new
Abstract: Generating realistic 3D city environments from remote sensing data is important for simulation, urban planning, and mixed reality, yet existing point c...
By Xinyu Wang, Muhammad Ibrahim, Atif Mansoor, Ajmal Mian
arXiv:2510. 26800v2 Announce Type: replace-cross Abstract: There are two prevalent ways for automatic 3D scene construction: procedural generation and 2D lifting.
By Yukun Huang, Jiwen Yu, Yanning Zhou, Jianan Wang, Xintao Wang, Pengfei Wan, Xihui Liu
Novel view rendering of large and complex reconstructed scenes is becoming increasingly photorealistic. However, most reconstructions remain static and lack the ambient motion that makes environments immersive.