arXiv Computer Vision

Hybrid Cinematography: Previsualizing and Managing Hallucination Risk in Generative Video Reshooting

Hybrid Cinematography is a workflow that combines physical capture with generative video reshooting to manage hallucination risk. It uses an editable 3D shot plan and a proxy of the take to evaluate hallucination risk in real time, allowing filmmakers to adjust plans, shoot guided pickups, or accept hallucination. The approach is demonstrated through a mobile AR app for on‑set planning and an offline pipeline for existing video, and a study with experienced filmmakers shows how risk previsualization informs camera decisions and highlights tensions between creative intent and generative hallucination.

Hugging Face Trending Papers
Oct 8

Hybrid Cinematography: Previsualizing and Managing Hallucination Risk in Generative Video Reshooting

Hybrid Cinematography is a workflow that blends physical camera capture with generative video reshooting to control hallucination risk. It uses an editable 3D shot plan and a proxy of the take to evaluate hallucination risk in real time, allowing filmmakers to adjust plans, shoot guided pickups, or accept hallucinations. The approach is demonstrated via a mobile AR app for on‑set planning and an offline pipeline for existing footage, and a study shows how risk previsualization informs camera decisions and highlights tensions between creative intent and generative hallucination.

arXiv Computer Vision
Sep 7

An Evaluation Framework for Generating Multi-View Images of a Person in a Scene

The paper introduces a framework for generating multi‑view images of a person within a natural scene, addressing the scarcity of paired multi‑view datasets for human subjects. It evaluates existing diffusion‑based image‑editing models and finds they often hallucinate head‑turn angles, leading to inconsistent backgrounds. To overcome this, the authors propose the Head Scene Rotation Difference (HSRD) metric, which separates camera movement from head pose changes and enables reliable assessment of 3D spatial parallax for constructing high‑quality synthetic datasets.

By Mahir Majid, Young Kyung Kim, Guillermo Sapiro
arXiv AI
Oct 2

Generative Cinematographer: Composing Camera and Object Motion in 3D

Generative Cinematographer (GenCine) lifts a single image into an editable 3D scene scaffold, allowing artists to jointly author camera paths and foreground motion using local 3D motion handles. The system projects these controls into guidance maps that encode handle positions and colors across frames, enabling a pretrained video model to follow camera-relative, piecewise-rigid motion without physics simulation. Training recovers controls from real videos and synthetic ground-truth geometry, and experiments demonstrate consistent camera-relative motion, improved geometric consistency, and strong controllability across diverse real-world scenes.

By Jiahan Zhang, Chaohao Yang, Namitha Guruprasad, Vivekjyoti Banerjee, Trong-Tung Nguyen, Alan Yuille, Anand Bhattad
arXiv AI
Aug 28

CounterVid: Counterfactual Video Generation for Mitigating Action and Temporal Hallucinations in Video-Language Models

CounterVid introduces a scalable counterfactual video generation framework that creates videos differing only in actions or temporal structure while keeping scene context intact. The approach uses multimodal LLMs for action proposals and diffusion models for editing, producing a synthetic dataset of ~26k preference pairs for action recognition and sequence ordering. With the MixDPO optimization method, the authors demonstrate significant improvements in action recognition and temporal ordering on Qwen2.5‑VL and InternVL3 backbones, while maintaining overall video understanding.

By Tobia Poppi, Burak Uzkent, Amanmeet Garg, Lucas Porto, Garin Kessler, Yezhou Yang, Marcella Cornia, Lorenzo Baraldi, Rita Cucchiara, Florian Schiffers
arXiv Computer Vision
Sep 28

Auteur: Language-Driven Cinematographic Framing for Human-Centric Video Generation

Auteur is a language‑driven method that generates human‑centric camera framing for generative video models. It treats shots as framings relative to an actor, encoding shot size, angle, and composition as functions of human pose and motion, and uses a domain‑specific language that converts to standard 6‑DoF camera parameters. A fine‑tuned multimodal large language model acts as a virtual director, mapping natural language descriptions and coarse human motion to sparse DSL keyframes that are interpolated into continuous camera trajectories for video generation.

By Muhammed Burak Kizil, Enes Sanli, Niloy J. Mitra, Xuelin Chen, Erkut Erdem, Aykut Erdem, Duygu Ceylan
arXiv Computer Vision
Sep 25

WanPE: Towards Cinematic Prompt Enhancement for Modern Text-to-Video Generation

WanPE is a 397‑B parameter prompt‑enhancement model that learns director‑level cinematic planning from 1.05 M real‑world videos. It generates shot‑level cinematic plans through video‑grounded reverse construction and uses Semantic‑Consistency GRPO (SC‑GRPO) to maintain user intent across shots and time. In evaluations, WanPE improves human preference over raw prompts by up to 50.86 points for 30‑second videos and outperforms commercial offerings for shorter durations.

By Yubo Zhu, Yawen Shao, Ziyun Dai, Zixun Fang, Kai Zhu, Siyang Sun, Haolan Xue, Chuxin Wang, Tingyu Weng, Jingming Luo, Chen Shi, Lianghua Huang, Yufeng Ai, Yuzheng Wang, Wenyuan Zhang, Yu Shang, Yuxiang Bao, Zoubin Bi, Jie Xiao, Jinbo Xing, Jiaxing Zhao, Chongyang Zhong, Hengjian Chen, Chenwei Xie, Akide Liu, Zhehan Kan, Yu Liu, Wei Zhai, Sheng Zhong, Wei Tong