arXiv Computer Vision

GaussVLA: Geometry-Aware Spatial Reasoning for Vision-Language-Action Model

GaussVLA is a Vision‑Language‑Action model that enhances spatial reasoning by converting flat 2D visual tokens into compact 3D Gaussian tokens using a Gaussian Spatial Tokenizer. It further employs a Depth‑Aware Chain‑of‑Thought module to perform structured, non‑autoregressive geometric reasoning conditioned on language and flow‑time. In both simulated and real‑world tests, GaussVLA achieves high spatial‑manipulation success rates—93.5% on LIBERO and 100% on the Spatial suite—while using only 200 M parameters, outperforming SpatialVLA by 19.7% relative success.

arXiv AI
Jun 17

Reinforcing Dual-Path Reasoning in Spatial Vision Language Models

arXiv:2606. 17539v1 Announce Type: cross Abstract: Spatial VLMs have made substantial progress in geometric perception, yet complex spatial reasoning requiring multi-step inference over depth, distance, and scene relations remains challenging.

By Yatai Ji, An-Chieh Cheng, Yang Fu, Yukang Chen, Han Zhang, Zhaojing Yang, Wei Huang, Ka Chun Cheung, Song Han, Vidya Nariyambut Murali, Pavlo Molchanov, Jan Kautz, Simon See, Hongxu Yin, Ping Luo, Sifei Liu
arXiv AI
Jun 24

G$^3$VLA: Geometric inductive bias for Vision-Language-Action Models

arXiv:2606. 24472v1 Announce Type: cross Abstract: Vision-language-action (VLA) models have made rapid progress in generalist robot manipulation by harnessing semantic knowledge from pretrained vision-language backbones, but their visual tokens remain grounded in 2D image coordinates rather than the calibrated geometry of the robot's cameras -- a mismatch especially pronounced in multi-camera setups, where views are coupled by known intrinsics and extrinsics yet processed as independent images.

By Yue Peng, Yongzhe Zhao, Artur Habuda, Khuyen Pham, Yanheng Zhu, Tran Nguyen Le, Fares Abu-Dakka, Li Guo
arXiv AI
Sep 4

GraFT: A Training-Free Framework for Spatial Reasoning in Multimodal Large Language Models via 3D Scene Graphs

GraFT is a training‑free framework that enhances spatial reasoning in multimodal large language models by integrating a compact 3D scene graph (3DSG). It offers deterministic geometry via symbolic tools, allocentric layout through bird’s‑eye‑view rendering, and visual‑attribute grounding using egocentric frames. Experiments on ScanQA and VSI‑Bench show significant performance gains, with CIDEr increasing by 27% and improvements up to 65% over baseline models.

By Junqing Du, Fernando Ropero, Erkin Turkoz, Yanfeng Zhang, Lu Liu
arXiv AI
Sep 10

MV-STRIDE: Enabling MLLMs to Master Multi-View Spatial Reasoning via Hierarchical Capability Modeling

MV-STRIDE is a Multi‑View hierarchical Spatial Reasoning dataset that models dependencies among perception, scene understanding, and contextual reasoning to support 3D spatial cognition. It introduces a QA generation pipeline that enforces cross‑view constraints, producing multi‑level reasoning tasks with chain‑of‑thought supervision. Experiments show that training on MV‑STRIDE yields state‑of‑the‑art performance on multi‑view spatial benchmarks, enabling MLLMs to reason robustly across diverse viewpoints.

By Jin Xu, Xiaojian Huang, Zhuodong Luo, Zhihong Zhang, Xin Liu, Jiansheng Wei, Xinzhi Wang, Jie Zhao, Xuejin Chen
arXiv AI
Sep 7

MultihopSpatial: Multi-hop Compositional Spatial Reasoning Benchmark for Vision-Language Model

MultihopSpatial is a new benchmark for Vision‑Language Models that focuses on multi‑hop, compositional spatial reasoning with queries ranging from 1 to 3 hops across varied spatial perspectives. It introduces the Acc@50IoU metric, which jointly evaluates answer selection and precise bounding‑box prediction, and provides a large‑scale training corpus, MultihopSpatial‑Train, to improve spatial intelligence. Evaluation of 37 state‑of‑the‑art VLMs shows that compositional spatial reasoning remains a significant challenge, and reinforcement learning fine‑tuning on the corpus boosts both intrinsic spatial reasoning and downstream embodied manipulation performance.

By Youngwan Lee, Soojin Jang, Yoorhim Cho, Seunghwan Lee, Yong-Ju Lee, Sung Ju Hwang
arXiv AI
Jun 12

SpatialClaw: Rethinking Action Interface for Agentic Spatial Reasoning

arXiv:2606. 13673v1 Announce Type: cross Abstract: Spatial reasoning, the ability to determine where objects are, how they relate, and how they move in 3D, remains a fundamental challenge for vision-language models (VLMs).

By Seokju Cho, Ryo Hachiuma, Abhishek Badki, Hang Su, Byung-Kwan Lee, Chan Hee Song, Sifei Liu, Subhashree Radhakrishnan, Seungryong Kim, Yu-Chiang Frank Wang, Min-Hung Chen
arXiv Machine Learning
Jun 16

Geometric Action Model for Robot Policy Learning

arXiv:2606. 17046v1 Announce Type: cross Abstract: Generalist robot policies must follow user instructions while reasoning about how objects, cameras, and robot actions interact in the 3D physical world.

By Jisang Han, Seonghu Jeon, Jaewoo Jung, Ren\'e Zurbr\"ugg, Honggyu An, Tifanny Portela, Marco Hutter, Marc Pollefeys, Seungryong Kim, Sunghwan Hong
arXiv AI
Sep 10

Geometry-Aware Test-Time Learning for Quantitative Spatial Reasoning

The paper introduces TTL‑SR, a geometry‑aware Test‑Time Learning framework designed to improve quantitative spatial reasoning in visual‑language models. By augmenting queries with geometrically coupled auxiliary prompts, filtering unreliable predictions, and updating models with a geometry‑aware multi‑objective loss on unlabeled test data, TTL‑SR adapts models to new domains without additional 3D supervision. Experiments show substantial accuracy gains on the Q‑Spatial‑ScanNet dataset for two state‑of‑the‑art VLMs.

By Gege Zhang, Shuaicheng Niu, Gang Dai, Lei Sun, Shuangping Huang
arXiv Computer Vision
Aug 28

Think3D: Thinking with Space for Spatial Reasoning

Think3D introduces a framework that endows Vision‑Language Models with interactive 3D chain‑of‑thought reasoning by integrating 3D manipulation tools for active spatial exploration. The approach improves performance on benchmarks such as BLINK Multi‑view, MindCube‑1K, and VSI‑Bench‑Tiny for proprietary models like GPT‑4.1 and Gemini 2.5 Pro, and a reinforcement‑learning variant, Think3D‑RL, enables open‑weight models such as Qwen3‑VL‑4B to autonomously learn effective 3D exploration strategies, yielding tool‑use patterns comparable to stronger models and turning a performance drop on MindCube‑1K into a substantial improvement.

By Zaibin Zhang, Yuhan Wu, Lianjie Jia, Yifan Wang, Zhongbo Zhang, Yijiang Li, Binghao Ran, Fuxi Zhang, Zhuohan Sun, Yizhuang Peng, Zhenfei Yin, Lijun Wang, Huchuan Lu
Hugging Face Trending Papers
Sep 8

3DWay: Generalizing Robot Manipulation via 3D Consistent Waypoints

The paper introduces 3DWay, a method that predicts 3D consistent waypoints for robot manipulation using multi‑view images. By first generating 2D waypoints that are consistent across views and then triangulating them, the approach provides explicit 3D motion specifications while leveraging pretrained vision‑language models. Experiments demonstrate that 3DWay improves 3D spatial grounding and vision‑language reasoning, enhancing the generalization of robot manipulation policies.