Text-to-motion models generate motion only for the skeletons they were trained on, while a new character arrives as a skeleton file and nothing else. We study text-to-motion for skeletons unseen in tr...
arXiv:2609.38578v1 Announce Type: cross
Abstract: Cross-structural motion retargeting aims to transfer motion between different skeletal topologies. Despite recent progress, existing state-of-the-art...
By Kia-J\"ung Yang, Fabian H. Sinz, Pawe{\l} A. Pierzchlewicz
UniMate is a unified foundation model that generates articulated motion for any skeleton from a rigged 3D asset and a text prompt, eliminating the need for test‑time optimization or per‑skeleton retraining. It uses a topology‑aware diffusion transformer that incorporates skeletal topology through graph‑aware attention bias, spectral rotary position embedding, and a global topological conditioner. Trained on the newly curated UniML3D dataset of 13,006 diverse motion sequences, UniMate outperforms existing baselines in quality, generalization, and efficiency, and supports zero‑shot cross‑topology transfer, in‑betweening, expansion, and text‑guided editing.
By Linzhan Mou, Jiahui Lei, Zhiyang Dou, Chenyue Cai, Chaoyue Song, Adam Finkelstein, Szymon Rusinkiewicz
arXiv:2604.28130v4 Announce Type: replace
Abstract: Recent methods for arbitrary-skeleton motion capture from monocular video follow a factorized pipeline, where a Video-to-Pose network predicts join...
By Kehong Gong, Zhengyu Wen, Dao Thien Phong, Mingxi Xu, Weixia He, Qi Wang, Ning Zhang, Zhengyu Li, Guanli Hou, Dongze Lian, Xiaoyu He, Mingyuan Zhang, Hanwang Zhang
arXiv:2609.37297v1 Announce Type: new
Abstract: Cross-skeleton motion generation trains generative models to carry action structure and motion intention from one body to another. Yet a target motion...
By Zhiyuan Li, Wenyan Yang, Pekka Marttinen, Joni Pajarinen
arXiv:2610.28632v1 Announce Type: cross
Abstract: Video generation models can now depict remarkably realistic motion. Yet it is unclear how to use this motion beyond pixels: to animate a specific 3D...
By Noam Rotstein, Yoad Tewel, Chen Tessler, Haggai Maron, Gal Chechik, Or Litany, Yoni Kasten, Yuval Atzmon
The paper presents a new approach to automatic skeleton generation that tackles two key challenges: encoding branch structures into token sequences and leveraging test-time computation. It introduces branch‑centric tokenization, a representation that groups structurally related elements together and directly encodes connectivity, producing more compact sequences than traditional BFS serialization. Additionally, the authors propose view‑augmented generation, a test‑time augmentation technique that rotates the input mesh, aligns predictions, and selects the best skeleton based on mesh coverage and consistency across views, leading to improved accuracy on benchmark datasets.
By Zhengyuan Li, Chuanyu Pan, Yuanming Hu, Raymond A. Yeh
UniMo introduces a unified point‑cloud based framework for generating 3D motion that works for both humans and animals, overcoming challenges posed by diverse skeletal topologies and limited animal datasets. It converts parametric skeletons into unparametric representations and uses dynamic sampling to focus on active joints. The authors also release UniML3D, a large motion‑language dataset with 145,907 sequences and 433,388 captions, and demonstrate state‑of‑the‑art performance on multiple benchmarks.
By Zeyu Zhang, Zhiyuan Zhang, Siheng Wang, Yiran Wang, Danning Li, Ian Reid, Richard Hartley
arXiv:2603.08590v4 Announce Type: replace
Abstract: Text-to-motion generation has advanced with larger corpora and stronger generators, yet many models still rely on holistic frame- or clip-level lat...
By Zeyu Ling, Qing Shuai, Teng Zhang, Shiyang Li, Bo Han, Changqing Zou
The paper introduces a unified conditional-flow framework that integrates text-driven motion generation, semantic editing, and intra-structural retargeting into a single rectified-flow model. By treating editing as a change in semantic condition and retargeting as a change in skeletal condition, the approach eliminates fragmented pipelines and allows a single model to perform generation, zero‑shot editing, and zero‑shot retargeting on articulated 3D motion data. Experiments on SnapMoGen and a Mixamo subset demonstrate that the model can handle all three tasks without task‑specific fine‑tuning, preserving both motion semantics and skeletal structure.
By Junlin Li, Xinhao Song, Siqi Wang, Haibin Huang, Yili Zhao
MVLoMa is a sparse star‑graph matcher that extends the LoMa framework from image pairs to multi‑view settings. It uses a frozen multi‑view geometry model to jointly describe all images in a star, injecting cross‑view geometric context into local descriptors and matching the centre image to all neighbours in a single forward pass. On several datasets, MVLoMa achieves the best macro‑average relative‑pose AUC and is more than twice as fast as sequential pairwise evaluation, while supporting multiple frozen geometry encoders and demonstrating the benefits of geometry‑aware descriptors, visibility filtering, and joint inference.
By Xinyang Lu, Shengzhe Wei, Sheng Tang, Weiqi Zhang, Juntong Fang, Zesong Li
arXiv:2608.29928v1 Announce Type: new
Abstract: State-of-the-art monocular body recovery methods predict mesh vertices and angles on the corresponding kinematic tree, but their outputs lack biomechan...
By R. James Cotton, J. D. Peiffer, Lucinda Williamson, John Leske, Georgios Pavlakos