arXiv Computer Vision

ViT-H: Generative Video-To-Humanoid Control with Motion Tracking Feedback

ViT-H is a video‑to‑humanoid control framework that generates humanoid reference motions directly from monocular human videos using a diffusion model, eliminating the need for separate reconstruction, retargeting, and tracking stages. The system incorporates motion‑tracking feedback to fine‑tune the generator via preference optimization, and an autoregressive variant enables real‑time teleoperation with sub‑400 ms latency. Experiments on the Unitree G1 robot show that ViT‑H surpasses existing reconstruction‑retargeting‑tracking pipelines in motion quality and executability, and its performance scales positively with model size and data volume.

arXiv AI
Aug 14

SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Control

arXiv:2511. 07820v4 Announce Type: replace-cross Abstract: Despite the rise of billion-parameter foundation models trained across thousands of graphical processing units (GPUs), similar scaling gains have not been shown for humanoid control.

By Zhengyi Luo, Ye Yuan, Tingwu Wang, Chenran Li, Fernando Casta\~neda, Sirui Chen, Zi-Ang Cao, Jiefeng Li, David Minor, Qingwei Ben, Jinhyung Park, David Sami, Zi Wang, Xingye Da, Runyu Ding, Cyrus Hogg, Lina Song, Edy Lim, Eugene Jeong, Tairan He, Haoru Xue, Wenli Xiao, Simon Yuen, Jan Kautz, Yan Chang, Umar Iqbal, Linxi "Jim" Fan, Yuke Zhu
arXiv Computer Vision
Sep 25

BeyondRetarget: Learning Executable Humanoid Motions Directly from Monocular Video

BeyondRetarget is an end‑to‑end framework that learns to generate executable humanoid robot motions directly from monocular RGB videos, bypassing the need for an explicit human motion representation. By learning robot‑oriented implicit representations and incorporating a contact‑aware motion optimization mechanism, the method captures cross‑morphology motion structures and improves temporal consistency and physical plausibility. Experiments demonstrate that BeyondRetarget achieves higher execution success rates, lower latency, and greater accuracy and robustness in both simulation and real humanoid robots.

By Tianyu Xiong, Yi Lu, Jinrui Wang, Ziqi Liang, Dandan Lei, Xiaoyang Zhou, Xiao-xiao Long, Qiu Shen, Xun Cao
arXiv AI
Jul 1

A Scalable Whole-body Motion Transfer via Implicit Kinodynamic Motion Retargeting

arXiv:2509. 15443v2 Announce Type: replace-cross Abstract: Human-to-humanoid imitation learning presents a promising pathway to address the severe data scarcity bottleneck in robotics by utilizing abundant, large-scale human motion collections.

By Xingyu Chen, Hanyu Wu, Sikai Wu, Mingliang Zhou, Diyun Xiang, Haodong Zhang, Yangchen Zhou, Yukang Gao, Yi Gu, Renjing Xu
arXiv Computer Vision
2d ago

Movens-Zero: Scaling Humanoid Motion Foundation Models with Large-Scale Human Videos

The paper introduces Movens-5M, a dataset of 15 million human‑motion sequences and 5 million humanoid‑executed motions derived from raw Internet videos, aligned with text, RGB video, speech, and music. Using this data, the authors present Movens‑Zero, a scalable architecture that jointly learns across modalities and supports real‑time closed‑loop execution, enabling motion generation from text, speech, music, and video. They also release Movens‑Intent, a benchmark of 8,192 expert‑verified condition‑motion pairs, and demonstrate that scaling data quality and model capacity improves performance across all modalities.

By Wendong Bu, Tinghong Ye, Qizhou Wang, Jiacheng Li, Zhiqi Ge, Yuze Lin, Zhongqi Yue, Yi Su, Jingyu Wang, Kai Shen, Jingdong Liu, Chengyuan Deng, Xiaoxuan Chen, Xin Tan, Jiaming Ji, Wenqiao Zhang, Chenghong Jiang, Tuoyu Li, Siliang Tang, Jun Xiao, Tat-Seng Chua, Yueting Zhuang, Xingxing Wang, Juncheng Li
arXiv Computer Vision
Sep 21

ULTRA: Unified Multimodal Control for Autonomous Humanoid Whole-Body Loco-Manipulation

ULTRA is a unified framework for autonomous humanoid whole-body locomotion and manipulation that overcomes limitations of prior methods by combining a physics-driven neural retargeting algorithm with a multimodal controller. The retargeting algorithm translates large-scale motion capture data into physically plausible humanoid motions, while the controller learns to handle both dense motion references and sparse task specifications using a range of sensory inputs, from accurate motion-capture states to noisy egocentric vision. In simulation and on a real Unitree G1 humanoid, ULTRA demonstrates improved generalization and robustness, enabling coordinated whole-body behavior from sparse intent without relying on test-time reference motions.

By Xialin He, Sirui Xu, Xinyao Li, Runpei Dong, Liuyu Bian, Yu-Xiong Wang, Liang-Yan Gui
arXiv Machine Learning
Oct 9

Being-M0.7: A Latent World-Action Model for Humanoid Robots

Being‑M0.7 is a latent world‑action model that learns from a large mixed‑modality human dataset (over 10,000 hours of video‑only, motion‑only, and paired video‑motion data) to predict future latent visual states and motion. The model is pre‑trained on human data, adapted to robot viewpoints during mid‑training, and then combined with an action expert via gated cross‑attention during post‑training to produce executable whole‑body commands. In experiments, Being‑M0.7 outperforms baselines on the SIMPLE benchmark and matches the best baseline on real‑world Unitree G1 loco‑manipulation tasks.

By Junpeng Yue, Boyuan Li, Yuxuan Wang, Zepeng Wang, Yuhui Fu, Feiyang Xie, Yu Zhang, Jing Zhang, Xianqi Zhang, Weibo Li, Xiaofei Zheng, Yuming Fang, Jiangxing Wang, Zongqing Lu
arXiv Computer Vision
Oct 5

FlowHMR: Physically Plausible Motion Capture from Video

arXiv:2610.03691v1 Announce Type: new Abstract: We present FlowHMR, a framework for recovering physically plausible global 3D human motion from monocular video. Previous learning-based methods typica...

By Zhanke Wang, Chengfeng Zhao, Qing Shuai, Jingzhong Lin, Heng Li, Zeyu Ling, Yuxin Wen, Jing Li, Di Kang, Chunchao Guo, Linchao Bao