Hugging Face Trending Papers

EgoGeneralist: Unifying Egocentric Action-Video Tasks through Video-Native Modeling

arXiv Computer Vision
Oct 16

Perceive, Predict, and Plan: a Unified World Action Model for Egocentric Dexterous Manipulation

The paper introduces P³-WAM, a unified world action model for egocentric dexterous manipulation that integrates 3D perception, action-conditioned prediction, and goal-directed planning. It operates in three modes—Perceive, Predict, and Plan—using a mixture-of-transformers architecture that shares base weights and adapts to modality-specific inputs. Experiments demonstrate that unified training improves performance across all three capabilities, outperforming specialized baselines on 3D hand reconstruction and action-conditioned video prediction while producing more instruction‑adherent manipulation videos.

By Zirui Wu, Chen Guo, Tianjian Jiang, Zeren Jiang, Zeming Li, Lingchen Yang, Longteng Duan, Ying Xue, Handi Yin, Shenyuan Gao, Martin R. Oswald, Jun Zhang, Ping Tan, Jie Song
arXiv Computer Vision
Oct 21

Decoupling Action from Egocentric Observation for World Simulation

arXiv:2610.27946v1 Announce Type: new Abstract: Egocentric action transfer aims to decouple the semantic action from egocentric observations and reproduce them in new visual contexts, enabling scalab...

By Yue Ma, Pengjie Song, Xinyu Wang, Yi He, Zeqian Long, Fangneng Zhan, Kaichen Zhou, Hongyu Liu, Hongfa Wang, Peihao Li, Haoyang Huang, Nan Duan, Qifeng Chen
arXiv AI
2d ago

EgoGen: An Egocentric Synthetic Data Generator

EgoGen is a synthetic data generator designed for egocentric perception tasks, producing accurate ground‑truth training data by simulating natural human movements that steer virtual cameras. Its core is a human motion synthesis model that uses egocentric visual inputs to sense 3D environments, combined with collision‑avoiding motion primitives and a two‑stage reinforcement learning approach for closed‑loop perception and movement. The system eliminates the need for pre‑defined global paths, works in dynamic settings, and supports tasks such as mapping, localization, camera tracking, and human mesh recovery from first‑person views.

By Gen Li, Kaifeng Zhao, Siwei Zhang, Xiaozhong Lyu, Mihai Dusmanu, Yan Zhang, Marc Pollefeys, Siyu Tang
arXiv Computer Vision
Sep 16

GeoLAM: Learning Geometry-Grounded Latent Actions from Unlabeled Human Videos

GeoLAM is a framework that learns geometry‑grounded latent actions from unlabeled human videos. It uses future‑frame reconstruction with a frozen geometric feature hierarchy and motion supervision from a 4D geometry teacher to capture 3D displacement, image‑plane motion, and surface‑orientation changes. After pretraining, the representation serves as transition targets for a world‑action model trained on robot demonstrations, enabling denoised latent actions and executable action chunks without requiring hand‑pose annotations or future‑video generation during deployment.

By Yifan Xie, Hekun Tian, Jinkun Liu, YuAn Wang, Qiao Sun, Wenbo Ding
arXiv AI
Jul 2

EgoSim: Egocentric World Simulator for Embodied Interaction Generation

arXiv:2604. 01001v2 Announce Type: replace-cross Abstract: We introduce EgoSim, a closed-loop egocentric world simulator that generates spatially consistent interaction videos and persistently updates the underlying 3D scene state for continuous simulation.

By Jinkun Hao, Mingda Jia, Ruiyan Wang, Hongrui Zhu, Jiafei Cao, Xihui Liu, Ran Yi, Lizhuang Ma, Jiangmiao Pang, Xudong Xu
Hugging Face Trending Papers
4d ago

EgoActionBench: Benchmarking Dense Action Captioning for Egocentric Human Videos

EgoActionBench is a new benchmark for dense action captioning in egocentric videos, featuring 1,407 episodes and 41,132 fine‑grained action annotations that specify which hand (left, right, or both) performs each temporally localized atomic action. The benchmark introduces an evaluation protocol that assesses semantic fidelity, temporal overlap, action precision, and recall, thereby measuring what happens, when it happens, and which hand is involved. Twenty baseline models were evaluated, and two backbones (Qwen3‑VL‑4B and LLaVA‑OneVision‑2‑8B) were fine‑tuned and reinforced, achieving significant score improvements and outperforming all open‑source baselines.

arXiv Computer Vision
Sep 7

MINT: A Unified Model for World-Space Camera and Hand Motion Estimation from Scalable Egocentric Pipeline Supervision

MINT is a foundation model that directly predicts world-space two-hand trajectories from egocentric RGB video, jointly estimating camera motion, hand states, and hand presence in a single spatiotemporal representation. It uses an open-source labeling pipeline, EGOPIPELINE, to generate large-scale pseudo-labels for pretraining, followed by fine-tuning on a small set of high-quality joint annotations. The model outperforms existing multi-stage approaches in accuracy and speed, and generalizes zero‑shot to unseen egocentric datasets.

By Zijie Zhu, Weiren Cai, Yizhou Wang, Zhenjie Yang, Yide Liu, Jiahao Chen, Guanqi He