arXiv:2606. 19935v1 Announce Type: new Abstract: Humanoid robots require co-speech motions that are not only expressive and speech-aligned, but also physically executable under embodiment constraints.
By Zhangzhao Liang, Xiaofen Xing, Mingyue Yang, Wenlve Zhou, Xiangmin Xu
ECHO-G is a framework for generating full‑body co‑speech motion for humanoid robots, jointly conditioned on speech audio and timed transcripts. Its Speech‑Grounded Diffusion Transformer (SGDiT) fuses frame‑aligned acoustic features with token‑level linguistic context, preserving distinct granularities while modeling one‑to‑many utterance‑motion relationships directly in robot space. The authors introduce a BEAT2‑derived audio‑text‑robot dataset, a benchmark for co‑speech characteristics, robot‑motion quality, and runtime efficiency, and demonstrate that direct robot‑space generation outperforms human‑motion generation and retargeting pipelines, with joint audio‑text conditioning yielding superior results in both quantitative evaluation and a video‑rating study.
"whyItMatters":"The study provides a new dataset, benchmark, and a demonstrably effective method for generating realistic co‑speech motion directly in robot space, advancing practical humanoid robot interaction."
By Yizhao Li, Pusen Gao, Ming Wang, Shaojie Shen, Shuo Yang, Hao Xu
Generating full-body co-speech motion for humanoid robots requires coordinating speech prosody, linguistic content, and embodiment-specific motion. To this end, we present ECHO-G, a framework jointly...
The paper introduces a pipeline that combines generated video and audio to produce force-aware manipulation trajectories for a Franka Panda robot. By using the loudness of contact sounds to shape a bounded, time-varying desired-force profile, the system can execute tasks that require precise contact forces, outperforming kinematic-only baselines. The approach also serves as a data generation engine for training closed-loop policies.
By Guanhua Ji, Tianyu Li, Dayoon Suh, Yuqian Zhang, Boyan Zhang, Nadia Figueroa
GestAdapt is a framework that generates co‑speech gestures conditioned on a specified wrist workspace, allowing humanoid robots to adapt their motions to environmental constraints such as walls. The system learns from six co‑speech corpora using a shared motion representation and can be retargeted to different robot embodiments. Experiments show that GestAdapt’s motions stay close to real‑motion distributions, achieve higher quality scores than a no‑workspace baseline, and outperform other methods in real‑robot evaluations on the Reachy2 humanoid.
By Bosong Ding, Xianglin Zhang, Miao Xin, Murat Kirtay, Giacomo Spigler
The paper introduces a real‑time framework for generating co‑speech gestures for digital humans, coupling a streaming speech response module with a causal multimodal autoregressive gesture generator that uses only current speech and motion history. It also presents an offline data synthesis pipeline for virtual companion dialogues and a self‑evolving training loop that incorporates user feedback to continually adapt the model. Experiments show the system achieves a better latency‑quality trade‑off, stronger speech‑motion synchronization, and higher user preference than existing baselines.
By Wentao Jiang, Youchen Xie, Haidi Fan, Yajing Chen, Xin Wang, Ye Shi, Jingya Wang
arXiv:2606. 18747v1 Announce Type: cross Abstract: Expressive gestures are essential for natural and effective communication, complementing speech when verbal cues alone are insufficient (e.
By Chris Lee, Flora Salim, Benjamin Tag, Francisco Cruz
Recent advances in video generation allow robots to learn manipulation trajectories from generated videos. However, these approaches produce purely kinematic trajectories that lack force information,...
arXiv:2609.00369v1 Announce Type: new
Abstract: Generating co-speech gestures that are temporally coherent, semantically aligned with speech, and grounded with surrounding objects remains challenging...
By Vida Adeli, Soroush Mehraban, Jacob Rommann, Harrison Sanborn, Cole Clifford, Babak Taati
InteractGesture is a model‑agnostic, inference‑time method that enables fine‑grained spatial control of individual joints in continuous streaming co‑speech gesture generation. It guides diffusion sampler latent estimates through a differentiable RVQ‑VAE decoder, backpropagating spatial control gradients to adjust motion latents during sampling. To address chunk‑wise dependency issues in streaming generation, the method introduces Progressive Chunk Guidance, a chunk‑window strategy that keeps an active set of editable chunk latents with staggered delays, allowing spatial constraints to propagate gradients backward across chunk boundaries and reducing boundary inconsistencies.
By Ekkasit Pinyoanuntapong, Ajinkya Deogade, Paul Streli, Wenjing Zhang, Joanna Materzynska, Pu Wang, Vittorio Ferrari, Jie Shen
arXiv:2606. 31158v1 Announce Type: cross Abstract: The quest for intuitive and natural human-robot interaction (HRI) remains a significant challenge in robotics.
By Snehasis Banerjee, Ranjan Dasgupta
arXiv:2609.36685v1 Announce Type: new
Abstract: Co-speech gesture generation aims to synthesize natural gestures that are both temporally synchronized with speech and semantically consistent with the...
By Zhirui Xing, Long Ye, Kaige Li, Ziyi Xu, Ming Meng