S-SPPO: Semantic-Calibrated Self-Play Preference Optimization
arXiv:2606. 01561v1 Announce Type: new Abstract: Aligning Large Language Models (LLMs) with human preferences is often formulated via Direct Preference Optimization (DPO).
arXiv:2606. 01561v1 Announce Type: new Abstract: Aligning Large Language Models (LLMs) with human preferences is often formulated via Direct Preference Optimization (DPO).
arXiv:2509. 23102v4 Announce Type: replace Abstract: Reinforcement learning from human feedback (RLHF) has emerged as the standard paradigm for aligning large language models with human preferences.
arXiv:2601.08777v2 Announce Type: replace-cross Abstract: Aligning large language models (LLMs) to serve users with heterogeneous and potentially conflicting preferences is a central challenge for pe...
arXiv:2610.13995v1 Announce Type: cross Abstract: Post-training large language models (LLMs) on two-player zero-sum games provides a verifiable reward, and the gains have been shown to transfer to ge...
arXiv:2607. 16240v1 Announce Type: cross Abstract: Direct Alignment Algorithms (DAAs) such as DPO have become a common way to post-train and align LLMs with human preferences.
arXiv:2609.08082v1 Announce Type: new Abstract: Preference-based fine-tuning methods such as RLHF and DPO require substantial compute and large preference datasets. They also need direct access to th...
arXiv:2506. 07468v4 Announce Type: replace Abstract: Conventional large language model (LLM) safety alignment relies on a reactive, disjoint loop: attackers exploit a static model, then defenders patch exposed vulnerabilities.
arXiv:2610.18354v1 Announce Type: new Abstract: Game-theoretic benchmarks claim that large language model (LLM) strategic decision-making varies across game types, interaction structures, and capabil...
arXiv:2610. 00416v1 Announce Type: new Abstract: Evaluating large language models becomes increasingly challenging as their capabilities advance: benchmarks can saturate, public test sets risk contamination, and assessing harder tasks can require expensive grading or execution infrastructure.
arXiv:2604. 20209v2 Announce Type: replace Abstract: LLM self-play algorithms are notable in that, in principle, nothing bounds their learning: a Conjecturer model creates problems for a Solver, and both improve together.
Swiss-Knife is a framework that extends decode‑time alignment for frozen language models by treating the alignment specification as a runtime object. It introduces hot‑swappable scoring blades, a batch normaliser, a pairwise aggregation operator, and a selection rule, and characterises admissible aggregation operators with a representation theorem. In experiments, Swiss‑Knife paired with DPO‑LoRA blades and an uncertainty‑aware pairwise tournament outperforms six existing decode‑time methods, achieving a higher harmonic F1 score, lower refusal rate, and faster objective reconfiguration.
arXiv:2606. 01382v1 Announce Type: cross Abstract: Preference alignment is central to improving large language models, but standard reward-based formulations can be restrictive when human preferences are cyclic, non-transitive, or otherwise not representable by a scalar reward.