arXiv:2608. 31166v1 Announce Type: new Abstract: Uncoupled no-regret dynamics provide a decentralized route to equilibrium, but prior guarantees for individual regret retain a polylogarithmic dependence on the horizon.
By Mingyang Liu, Gabriele Farina, Asuman Ozdaglar
arXiv:2609.21976v1 Announce Type: cross
Abstract: We introduce Multiplicatively Optimistic Regret Matching (MORM), an uncoupled learning rule for finite general-sum games. Under simultaneous full-inf...
By Ashkan Soleymani, Georgios Piliouras
arXiv:2609.16751v2 Announce Type: replace-cross
Abstract: We give deterministic and uncoupled learning dynamics for finite multiplayer general-sum games under full-information feedback that achieve c...
By Tung Mai
arXiv:2609.22839v1 Announce Type: cross
Abstract: Can simple learning rules keep their regret bounded in self-play? Recent work achieves constant regret bounds through modified regularization and hig...
By Junsoo Ha
arXiv:2609. 16751v1 Announce Type: cross Abstract: We give deterministic and uncoupled learning dynamics for finite multiplayer general-sum games under full-information feedback that achieve constant individual swap regret, independent of the horizon $T$.
By Tung Mai
We give deterministic and uncoupled learning dynamics for finite multiplayer general-sum games under full-information feedback that achieve constant individual swap regret, independent of the horizon...
arXiv:2610.00911v1 Announce Type: new
Abstract: We study an endogenous nonstationary stochastic bandit problem with latent linear dynamics, where actions affect both immediate rewards and the future...
By Taehyun Hwang, Hyunjun Choi, Heesang Ann, Min-hwan Oh
The paper investigates preference-based bandits where a learner selects pairs of arms and receives binary preference feedback modeled by Bradley–Terry. It introduces the locally sensitive eluder dimension, a new complexity measure for logistic preference feedback, and proposes the GINOP algorithm that uses log-loss confidence sets to balance optimism and exploration. The authors prove a first-order regret bound showing that learning with preference feedback can be as statistically efficient as learning from direct rewards, and they validate their theory with empirical experiments.
By Ahmed Ben Yahmed (CREST, ENSAE Paris, FAIRPLAY), Marc Abeille (FAIRPLAY), Cl\'ement Calauz\`enes (FAIRPLAY)
arXiv:2608. 04149v1 Announce Type: cross Abstract: Swap regret governs the rate at which uncoupled learning dynamics converge to correlated equilibria in multiplayer general-sum games.
By Taira Tsuchiya
arXiv:2608. 09389v1 Announce Type: cross Abstract: This note aims to serve as an entry point to the literature on learning in games, a topic with significant theoretical appeal and a wide range of applications -- from machine learning and data science to economics and beyond.
By Panayotis Mertikopoulos
arXiv:2607. 08012v1 Announce Type: cross Abstract: This paper studies an online variant of the assistance games framework, where an informed agent and an uninformed agent repeatedly interact over $T$ timesteps to optimize a common reward function.
By Nivasini Ananthakrishnan, Mark Bedaywi, Michael I. Jordan, Stuart Russell, Nika Haghtalab
arXiv:2609.13547v1 Announce Type: new
Abstract: We study switching regret in adversarial multi-armed bandits, where the learner competes with an arm sequence that changes at most $S$ times. When $S$...
By Mengxiao Zhang