WatchAct: A Benchmark for Behavior-Grounded Robot Manipulation
arXiv:2606. 26443v1 Announce Type: cross Abstract: A robot working alongside people must reason about what they have done, in what order, and with what intent.
arXiv:2606. 26443v1 Announce Type: cross Abstract: A robot working alongside people must reason about what they have done, in what order, and with what intent.
arXiv:2610.10409v1 Announce Type: cross Abstract: General-purpose agents increasingly write code, use tools, and complete complex digital tasks, raising the question of how far these capabilities car...
arXiv:2607. 19190v1 Announce Type: cross Abstract: Real-to-sim conversion for robotic interaction with objects remains labor-intensive because it requires more than visual reconstruction: a streamlined real2sim process must recover scene geometries and object states, infer physical parameters, and assemble actors, objects, cameras, poses, and trajectories into a runnable physical simulation.
arXiv:2609.37089v1 Announce Type: new Abstract: Real-world videos provide rich demonstrations of manipulation, but turning them into reusable robot skills requires visually aligned environments, exec...
arXiv:2610.17114v1 Announce Type: cross Abstract: Frontier large language models (LLMs) now reason about space well enough to program robots, yet the world models behind robot policies are implicit,...
arXiv:2610.04432v2 Announce Type: replace Abstract: Building interactive simulators from real-world observations is a promising way to scale embodied data, but current pipelines still rely heavily on...
arXiv:2607. 11119v1 Announce Type: cross Abstract: Robot manipulation is a complex task that requires visual understanding, physical reasoning, planning, and closed-loop control.
General-purpose agents increasingly write code, use tools, and complete complex digital tasks, raising the question of how far these capabilities carry into the physical world. To investigate this, we...
Closed‑loop robot policies are difficult to design manually because they require complex observation processing, state management, and branching. This study treats complete closed‑loop implementations as reusable execution experience: a coding agent generates policy code from a few demonstrations, iteratively improves it with simulation feedback, and stores the validated implementations. When applying these archived implementations to new tasks, the agent can generate and refine policies using the stored code, target demonstrations, and execution feedback, ultimately producing a frozen policy that runs without further model calls. Across multiple source and target tasks, iterative optimization of the source implementations significantly boosts success rates, demonstrating the value of execution‑improved software for acquiring new policies.
Reconstruct, Practice, Go Real (RPG) is a framework that enables autonomous improvement of robot execution systems without updating model weights. RPG identifies manipulation capabilities from offline data, creates simulation practice tasks, and uses feedback to diagnose failures, develop new symbolic skills, refine existing ones, and revise the system prompt. Across 22 manipulation tasks, RPG raises task success from 28.6% after the first practice round to 95.0% after 15 rounds, outperforming baselines and achieving perfect success on 30 physical trials after calibration.
Fly-by-Code introduces embodied coding agents that generate robot policies from natural-language instructions and refine them using execution feedback. In aerial manipulation, partial observability and fragile interactions limit the usefulness of standard feedback, so the authors propose Active Feedback (AF), a framework that synthesizes diagnostic programs to view unseen outcomes or probe failure causes. Experiments on six simulated tasks show AF dramatically reduces false completions and boosts task success, and the refined programs transfer to a real aerial manipulator without code changes.
World Action Agent (WAA) is a multi‑agent framework that lets vision‑language models (VLMs) directly pilot robots by operating within a visual action workspace. The workspace provides automatically selected contact views, editable action rehearsals, and in‑view correction to refine decisions before low‑level execution. WAA learns procedural skills from expert videos and human teaching, and its interaction traces can train smaller VLMs, achieving state‑of‑the‑art success on LIBERO‑Pro and improving out‑of‑domain performance on robosuite and Qwen3.5‑9B.