arXiv Computer Vision

Agentic RSR: Real-to-Sim-to-Real through Scene Reconstruction and Execution-Grounded Robot Policies

arXiv Machine Learning
Oct 8

RobotWorld: Benchmarking Multimodal Agents for Robot Use Across Diverse Tasks and Embodiments

arXiv:2610.10409v1 Announce Type: cross Abstract: General-purpose agents increasingly write code, use tools, and complete complex digital tasks, raising the question of how far these capabilities car...

By Zhiqin Yang, Chenxin Li, Xiaomeng Hu, Yibin Liu, Weidong Huang, Jiankai Sun, Haitao Li, Zijian Wu, Yuzhi Huang, Fanding Huang, Hanwen Sun, Jiashun Liu, Jingqi Tong, Mingxin Huang, Shaoli Hu, Shijue Huang, Tianyi Bai, Xinyuan Wang, Yunlong Lin, Zhengyang Tang, Zhexin Zhang, Zhuo Chen, Xierui Song, Juntao Dai, Boyuan Chen, Jiaming Ji, Fangneng Zhan, Mengkang Hu, Wei Xue, Yonggang Zhang, Han Hu, Tsung-Yi Ho, Yike Guo
arXiv AI
Jul 22

Agentic Real2Sim: Physics-based World Modeling with Vision-Language Agents

arXiv:2607. 19190v1 Announce Type: cross Abstract: Real-to-sim conversion for robotic interaction with objects remains labor-intensive because it requires more than visual reconstruction: a streamlined real2sim process must recover scene geometries and object states, infer physical parameters, and assemble actors, objects, cameras, poses, and trajectories into a runnable physical simulation.

By Guanxiong Chen, Qianjun Xia, Jiawei Peng, Heng Zhang, Bole Ma, Justin Qian, Ziyi Jiao, Bingyang Zhou, Luoxin Ye, Kaifeng Zhang, Kunyi Wang, Weijia Zeng, Yunuo Chen, Pengzhi Yang, Ziqiu Zeng, Huamin Wang, Chao Liu, Alan Yuille, Fan Shi, Changxi Zheng, Yunzhu Li, Chenfanfu Jiang, Peter Yichen Chen
arXiv Computer Vision
Oct 8

Video2World: Benchmarking Coding Agents for Interactive World Modeling from Embodied Videos

arXiv:2610.04432v2 Announce Type: replace Abstract: Building interactive simulators from real-world observations is a promising way to scale embodied data, but current pipelines still rely heavily on...

By Jinzhou Tang, Zijun Zhang, Jing Yang, Yuchen Yan, Kun Zhou, Lingjun Mao, Ruobing Han, Jinglin Cao, Wenpeng Xu, Lukun He, Minghao Fu, Fan Feng, Biwei Huang
Hugging Face Trending Papers
Sep 17

Learning and Transferring Closed-Loop Robot Software

Closed‑loop robot policies are difficult to design manually because they require complex observation processing, state management, and branching. This study treats complete closed‑loop implementations as reusable execution experience: a coding agent generates policy code from a few demonstrations, iteratively improves it with simulation feedback, and stores the validated implementations. When applying these archived implementations to new tasks, the agent can generate and refine policies using the stored code, target demonstrations, and execution feedback, ultimately producing a frozen policy that runs without further model calls. Across multiple source and target tasks, iterative optimization of the source implementations significantly boosts success rates, demonstrating the value of execution‑improved software for acquiring new policies.

arXiv AI
Oct 2

Reconstruct, Practice, Go Real: Guided Self-Improvement for Embodied Agents

Reconstruct, Practice, Go Real (RPG) is a framework that enables autonomous improvement of robot execution systems without updating model weights. RPG identifies manipulation capabilities from offline data, creates simulation practice tasks, and uses feedback to diagnose failures, develop new symbolic skills, refine existing ones, and revise the system prompt. Across 22 manipulation tasks, RPG raises task success from 28.6% after the first practice round to 95.0% after 15 rounds, outperforming baselines and achieving perfect success on 30 physical trials after calibration.

By Yen-Jen Wang, Haozhe Jiang, Shuying Deng, Haoru Xue, Weirui Ye, Rocky Duan, Nika Haghtalab, S. Shankar Sastry, Pieter Abbeel, Haozhi Qi
arXiv Machine Learning
4d ago

Fly-by-Code: Embodied Coding Agents for Aerial Manipulation with Active Visual and Physical Feedback

Fly-by-Code introduces embodied coding agents that generate robot policies from natural-language instructions and refine them using execution feedback. In aerial manipulation, partial observability and fragile interactions limit the usefulness of standard feedback, so the authors propose Active Feedback (AF), a framework that synthesizes diagnostic programs to view unseen outcomes or probe failure causes. Experiments on six simulated tasks show AF dramatically reduces false completions and boosts task success, and the refined programs transfer to a real aerial manipulator without code changes.

By Jaewoo Lee, Jeongyeon Seo, Sihyun Cho, Gyeongrak Choe, Yutong Wang, Bavin Saravanan, Jia-Bin Huang, Furong Huang, Sebastian Scherer, Guanya Shi, H. Jin Kim, Seungjae Lee, Dongjae Lee
arXiv AI
Sep 25

World Action Agent: Harnessing VLMs for Robot Manipulation via World Action Rehearsal

World Action Agent (WAA) is a multi‑agent framework that lets vision‑language models (VLMs) directly pilot robots by operating within a visual action workspace. The workspace provides automatically selected contact views, editable action rehearsals, and in‑view correction to refine decisions before low‑level execution. WAA learns procedural skills from expert videos and human teaching, and its interaction traces can train smaller VLMs, achieving state‑of‑the‑art success on LIBERO‑Pro and improving out‑of‑domain performance on robosuite and Qwen3.5‑9B.

By Yehang Zhang, Haojian Huang, Yifan Chang, Jianchong Su, Bohan Zhou, Yingjie Xu, Wosong Chen, Tianhao Zhou, Chenxu Wang, Tianyi Zhang, Yangkai Wei, Wenqian Li, Shiyuan Deng, Yinchuan Li, Ying-Cong Chen, Zexi Li