arXiv Machine Learning By Rongchao Xu, Dahai Yu, Lin Jiang, Guang Wang

ZeroHAT: Behavior-Conditioned Zero-Shot Human Activity Trace Generation

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ZeroHAT is a new framework for generating synthetic human activity traces (HATs) in a target region without any real data from that region. It transfers behavioral patterns learned from real HATs in source regions and adapts them using publicly available contextual information about the target region. The system includes a consistency-aware intent extractor, a cross-region behavioral cloning module, and a behavior-conditioned activity realization module, and it outperforms the strongest baseline by 4.5–6.4× in downstream utility and improves fidelity by 15.6–40.8% across ten cities.

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arXiv AI
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LUNAR: Benchmarking Personalized Large Language Models on UNiversal User BehAvioR Logs

arXiv:2608. 05246v1 Announce Type: new Abstract: Existing personalized LLM benchmarks primarily rely on textual personas or isolated behavioral signals, providing limited evaluation of cross-domain behavioral personalization, where responses must be grounded in heterogeneous daily-life activities.

By Jiahao Zhang, Yongzhi Tong, Zelin Fu, Pengde Zhao, Yanmei Jiang, Jiang Feng, Min Yang
arXiv AI
Sep 2

User Representation via Cross Multi-source Behavior Pre-training for Mobile Games

The paper introduces CM-PTM, a Cross Multi-source Behavior Pre-Training Model designed to learn mobile game user representations from device-level behavioral logs. It uses hierarchical cascaded mask‑then‑predict tasks to first identify the source of the next behavior and then refine predictions at the app‑action level, thereby modeling cross‑source dependencies and fine‑grained dynamics. Experiments on large real‑world mobile datasets show that CM‑PTM captures users’ endogenous interests and improves performance on downstream mobile game recommendation tasks.

By Chengqi Yang, Yiran Qiao, Feng Liu, Xingyu Lou, Zijun Zhou, Xiaoyun Mo, Changwang Zhang, Jiayuan Xu, Jun Wang, Xiang Ao