Hugging Face Trending Papers

Wizard: Manipulate Any World in Real Time via Agentic Control

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Wizard is an agentic game world model that allows real‑time, precise control over character motions while generalizing zero‑shot across new scenes, characters, and actions. It builds on a dataset of 750 scenes and 178 characters, using skeleton and geometry representations as structured proxies to condition a video generation model and an adaptive masking mechanism to improve alignment. The framework explicitly maintains and updates game states, enabling players to freely configure virtual worlds and exercise fine‑grained control while preserving visual quality and gameplay consistency.

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arXiv Computation and Language
Aug 27

Code World Model: Coding Agent as World Brain

The paper introduces Code World Model, a framework that decouples world evolution from visual rendering by using a coding agent as a world brain. The agent reasons about events, generates executable code to maintain persistent state, and a proxy representation links this state to a video model for high‑fidelity visual output. Experiments with MiniMax‑H3 show that the system can follow proxy‑based spatiotemporal specifications while preserving rich visual dynamics, illustrating a new approach to open‑ended world modeling.

By Yiwen Chen, Guosheng Lin, Chi Zhang
arXiv Computer Vision
Sep 10

Programmable World Model

arXiv:2609.10540v1 Announce Type: new Abstract: Recent video world models generate increasingly realistic and interactive visual experiences, yet lack reliable mechanisms for maintaining persistent w...

By Zheng-Hui Huang, Guixu Lin, Jiacheng Lin, Yi-Chuan Huang, Ruihan Yu, Muyao Niu, Siqi Yang, Yu-Lun Liu, Yung-Yu Chuang, Kaipeng Zhang, Zhixiang Wang