Variance Driven Exploration: A Provable and Efficient Methodology for Pure Exploration in Highly Stochastic Environments
Read the original on arXiv AI →The Flow has not summarised this story yet — read it at arXiv AI.
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The paper introduces SHPRR, an algorithm that adapts Sequential Halving for pure exploration problems where regret relative to a baseline is a key cost metric. It shows that regret cost decreases as the algorithm progresses, allowing a front‑loaded allocation of the regret budget to improve best‑arm identification. Experiments on synthetic and real data demonstrate that SHPRR outperforms uniform regret allocation and existing baselines.
arXiv:2607. 17981v1 Announce Type: new Abstract: Representation learning has enabled classical exploration strategies to be extended to deep Reinforcement Learning (RL), but often makes algorithms more complex and theoretical guarantees harder to establish.
arXiv:2409. 18909v2 Announce Type: replace Abstract: Motivated by real-world applications that necessitate responsible experimentation, we introduce the problem of best arm identification (BAI) with minimal regret.
arXiv:2606. 09002v1 Announce Type: cross Abstract: We study a stochastic multi-armed bandit problem in which the set of available arms expands over time.
arXiv:2606. 01799v1 Announce Type: new Abstract: We study $N$-armed stochastic dueling bandits under the Condorcet-winner assumption, where three widely adopted objectives are considered: best-arm identification (BAI), weak regret, and strong regret.
arXiv:2606. 20107v1 Announce Type: new Abstract: Optimal Reinforcement Learning (RL) algorithms typically rely on carefully constructed count-based uncertainty estimates to drive exploration.