Tri-Prompting: Video Diffusion with Unified Control over Scene, Subject, and Motion
Read the original on arXiv Computer Vision →The Flow has not summarised this story yet — read it at arXiv Computer Vision.
The Flow has not summarised this story yet — read it at arXiv Computer Vision.
Text-conditioned image-to-video (I2V) generation has advanced rapidly, yet generating videos with multiple subjects remains challenging. A model must simultaneously preserve the appearance of each sub...
BulletTime presents a 4D‑controllable video diffusion framework that separates scene dynamics from camera pose, allowing precise manipulation of both temporal and spatial aspects of generated videos. The model conditions on continuous world‑time sequences and camera trajectories, integrating them via a 4D positional encoding in the attention layer and adaptive normalizations for feature modulation. A specially curated dataset with independently parameterized temporal and camera variations is used for training, and the resulting system demonstrates robust real‑world 4D control while maintaining high generation quality and surpassing prior methods in controllability.
arXiv:2607. 17790v1 Announce Type: cross Abstract: Egocentric devices, such as wearable front-facing cameras, provide a unique perspective for capturing the continuous interaction between a human viewer and the surrounding environment.
The paper introduces 4DStreamCtrl, a system that unifies camera motion, object trajectories, and depth into a single 3D point‑track representation, enabling joint control, depth editing, and motion transfer in a single forward pass. By mining in‑the‑wild video for 3D motion supervision and encoding it with a lightweight Geometric Motion Head, the authors train a causal streaming student that can generate arbitrarily long videos in just four denoising steps, achieving 20 FPS on a single high‑end GPU for 480p video. This approach outperforms prior camera‑only, 2D, and offline‑3D methods in motion‑control precision while maintaining temporal coherence over hundreds of frames, thereby enabling interactive 4D‑controllable streaming generation for the first time.
arXiv:2607. 17097v2 Announce Type: replace Abstract: Hand-Object Interaction (HOI) synthesis is a cornerstone for animation production and embodied AI.
arXiv:2602.08277v3 Announce Type: replace-cross Abstract: The landscape of AI video generation is undergoing a pivotal shift: moving beyond general generation - which relies on exhaustive prompt-engi...