arXiv:2609.36755v1 Announce Type: new
Abstract: Modern image editors excel at semantic manipulation and visual synthesis, yet remain limited in precise spatial control, motivating the development of...
By Xinyu Pu, Hongsong Wang, Jie Gui, Pan Zhou
arXiv:2608. 15006v1 Announce Type: cross Abstract: Although visual reasoning is crucial for solving complex geometry tasks, existing vision-language models rely heavily on text-only reasoning.
By Penghao Yin, Haomin Wang, Qihong Tang, Xiaoye Qu, Hongjie Zhang, Xiao-Ping Zhang
PreciseEdit is a new one‑step image editing framework that improves semantic transport by applying strong target‑directed changes only along reliable directions and spatial locations. It is model‑agnostic, training‑free, and inversion‑free, and uses a dual‑noise‑scale strategy to balance strong editing with background fidelity and structural consistency. Experiments on PIE‑Bench show that PreciseEdit outperforms existing methods across a range of editing tasks.
By Jingyi Wang, Xiao Lu
Bernini proposes a unified framework that separates semantic planning and pixel rendering for video generation and editing. An MLLM-based planner predicts target semantics in ViT embedding space, while a DiT-based renderer synthesizes pixels conditioned on this plan, text features, and source VAE features for editing. The approach introduces Segment-Aware 3D Rotary Positional Embedding and chain-of-thought reasoning, achieving state‑of‑the‑art performance on diverse video benchmarks.
By Bernini Team, Chenchen Liu, Junyi Chen, Lei Li, Lu Chi, Mingzhen Sun, Zhuoying Li, Yi Fu, Ruoyu Guo, Yiheng Wu, Ge Bai, Zehuan Yuan
Despite rapid advances in generative models, achieving pixel-level precision in sketch-based image editing remains a persistent challenge, particularly for fine-grained local deformations. This gap stems primarily from the critical shortage of high-quality, publicly available benchmark datasets that jointly provide geometric constraints and semantic instructions.
While traditional graphics methods often synthesize 3D indoor scenes autoregressively or hierarchically, recent vision-language model (VLM)-based generators predominantly adopt a one-shot paradigm where the full layout is planned at once. This one-shot approach often requires global re-optimization or complete reconstruction during interactive editing (e.