Faynt is a family of Transformer policies (10M and 75M parameters) that control all 26 characters in Super Smash Bros. Melee from a single checkpoint. After reinforcement learning, the 10M model wins 98.4% of same‑character games against fourteen specialist and multi‑character releases, and defeats a zero‑delay Slippi‑AI model in all 68 evaluated games. The work details architecture, scaling, hyperparameter transfer, supervised pretraining on 840,000 human replays, post‑training curricula, distillation, and efficient inference, and it releases the weights, benchmark suites, and a platform for automated model tournaments.
By Ali Janati, Nikita Kuzmin, Rohit Swamy, Charles Niu
arXiv:2605.01234v2 Announce Type: replace
Abstract: We present TT4D, a large-scale, high-fidelity table tennis dataset. It provides $140+$ hours of reconstructed singles and doubles gameplay from mon...
By Nima Rahmanian, Daniel Kienzle, Thomas Gossard, Dvij Kalaria, Rainer Lienhart, Shankar Sastry
arXiv:2606. 11092v1 Announce Type: cross Abstract: Elite humanoid soccer shooting requires whole-body stability, high-impulse whole-body interactions, and accuracy to targets.
By Yichao Zhong, Yidan Lu, Yuhang Lu, Tianyang Tang, Haoguang Mai, Yixuan Pan, Tianyu Li, Li Chen, Jingbo Wang, Zhongyu Li, Peng Lu, Hongyang Li
arXiv:2607. 00190v1 Announce Type: cross Abstract: Recent advances in reinforcement learning have produced superhuman agents across a wide range of competitive games.
By Andrzej Bia{\l}ecki, Adam Mastalerz, Han Zhou
arXiv:2602.08370v2 Announce Type: replace-cross
Abstract: Realizing versatile and human-like performance in high-demand sports like badminton remains a formidable challenge for humanoid robotics. Unl...
By Yeke Chen, Shihao Dong, Xiaoyu Ji, Jingkai Sun, Zeren Luo, Liu Zhao, Jiahui Zhang, Wanyue Li, Ji Ma, Bowen Xu, Yimin Han, Xuanyi Li, Yudong Zhao, Liyun Li, Peng Lu
The paper investigates the discrepancy between strong agents and their underlying weak world models in Atari Pong by reproducing five visual world-model agents and evaluating their frozen models. Closed‑loop rollouts reveal visual and dynamical failures such as ball disappearance and incorrect motion, while zero‑shot model‑based RL policies trained entirely within the frozen models perform poorly compared to the original agents. To address these issues, the authors introduce Concept‑Guided Spatial Regularization (CGSReg), an auxiliary loss focused on task‑critical ball regions, which improves both pixel‑space zero‑shot MBRL performance and closed‑loop rollouts for several agents.
By Yukuan Lu, Zaishuo Xia, Weyl Lu, Yubei Chen