arXiv:2606. 02372v1 Announce Type: new Abstract: Equipping language agents with world models enables them to anticipate environment dynamics and evaluate candidate actions before execution.
By Youwei Liu, Jian Wang, Hanlin Wang, Wenjie Li
CoMAP introduces a framework that jointly evolves textual world models and agent policies through a closed‑loop interaction. At each decision step the world model forecasts future state feedback for candidate actions, while the agent reflects on the reliability of this feedback to refine its action. The resulting on‑policy trajectories are used to self‑distill and update the world model, improving prediction accuracy and long‑horizon decision‑making across embodied planning, web navigation, and tool‑use benchmarks.
By Youwei Liu, Jian Wang, Hanlin Wang, Wenjie Li
The paper introduces Feedback‑Enriched Environments (FEEs) as a new approach to training large language models as autonomous agents for long‑horizon tasks. By shifting from action guidance to observation enrichment during later stages of exploration, FEEs improve performance across SciWorld and BFCL benchmarks with various Qwen3 model scales and RL algorithms. The study shows that FEEs stabilize training, promote proactive exploration, embed environmental guidance into policy weights, and highlight intra‑group feedback consistency as key for stable optimization.
By Hongbang Yuan, Zhuoran Jin, Yixin Cao
arXiv:2607. 24772v1 Announce Type: new Abstract: Geoscience research requires complex analysis and domain expertise, with remote sensing (RS) observations as a key foundation.
By Bingxian Wu, Yu Zhang, Zonghao Guo, Tang Liu, Chen Qian, Yuxiang Lu, Xingbo Du, Yanghao Li, Yidan Zhang, Chi Chen, Ling Yao, Maosong Sun
arXiv:2609.24289v1 Announce Type: new
Abstract: As Large Language Model (LLM) agents are applied in continuously interactive environments, driving the evolution of their own capabilities becomes a co...
By Ruimin Pei, Yongkang Wu, Shangyi Zheng, Yaqing Zhang, Deyang Li, Jianjun Tao, Xinyu Zhang, Xiang Zhang
The paper introduces "environment evolution," a method that incrementally raises the difficulty of interactive environments off‑policy, scheduling their generation across training generations to supply continuous learning signals. It derives three evolution directions tied to a multi‑turn learning objective and implements them via a loop‑engineered multi‑agent harness. Experiments with models such as Hy4 preview, Claude Opus 5, GPT‑5.6 Sol, Qwen3.6‑27B, and Qwen3.6‑35B‑A3B demonstrate that this approach consistently creates harder environments and boosts terminal‑agent performance on Terminal‑Bench 2.1 by 14.4–18.0 percentage points.
By Zhiyuan Fan, Tinghao Yu, Yuanjun Cai, Jiang Zhou, Jiangtao Guan, Jincheng Liu, Yun Yang, Dingxin Hu, Zhuo Han, Xing Wu, Feng Zhang, Lilin Wang