arXiv:2606. 25451v1 Announce Type: new Abstract: Estimating token-level advantages in reinforcement learning (RL) for language models remains challenging because scaling up episodic experience collection is expensive.
By Fengdi Che, Yang Liu, Lei Yu, Meng Cao, Tong Che, Rupam Mahmood, Dale Schuurmans
HISPO introduces a segment‑level policy‑optimization technique for reinforcement learning with verifiable rewards, creating entropy‑derived contiguous segments during rollout and applying clipped importance‑sampling correction at this granularity. It bridges the gap between token‑level and sequence‑level corrections, offering a middle‑ground approach for credit assignment in long‑form mathematical reasoning. Evaluated on Qwen3‑1.7B‑Base across six benchmarks, HISPO consistently outperforms or matches the strongest baselines in Pass@8 and Acc@8 metrics, notably improving AIME25 scores over GRPO and GSPO.
By Quoc-Vinh Lai-Dang, Hyo-Sang Shin
arXiv:2609.37119v1 Announce Type: cross
Abstract: Recent approaches to reinforcement learning (RL) post-training for large language models increasingly remove the critic to reduce training instabilit...
By Hongyang Li, Xiao Li, Caesar Wu, Said Mammar, Gr\'egoire Danoy, Pascal Bouvry
The paper introduces POISE, a reinforcement learning algorithm that uses a model’s internal states as a value estimator to reduce variance in reinforcement learning with verifiable rewards (RLVR). By employing a lightweight probe that reads internal signals during the forward pass, POISE predicts baselines online and uses a cross‑rollout construction to keep gradients unbiased. Experiments on Qwen3‑4B and OLMo3‑7B‑Instruct‑DPO across six domains show POISE outperforms existing RLVR baselines, offering more stable training and a value model that generalizes across tasks and scales with the policy.
By Yunho Choi, Jongwon Lim, Woojin Ahn, Minjae Oh, Jeonghoon Shim, Yohan Jo
The paper explores how dense, turn-level reward structures can improve reinforcement learning for large language model agents in multi-turn tasks. It introduces three reward granularity types—terminal, delayed, and per-turn—and adapts Group Relative Policy Optimization and Proximal Policy Optimization to each. Experiments on search and game agents show that per-turn rewards consistently yield better training dynamics, faster convergence, and higher answer correctness compared to sparse terminal or delayed rewards.
By Quan Wei, Siliang Zeng, Chenliang Li, Zhongruo Wang, William Brown, Oana Frunza, Wei Deng, Anderson Schneider, Yuriy Nevmyvaka, Yang Katie Zhao, Alfredo Garcia, Mingyi Hong
arXiv:2606.22570v2 Announce Type: replace
Abstract: Reinforcement Learning from Verifiable Rewards (RLVR) has emerged as a promising framework for enhancing the reasoning ability of large language mo...
By Peidong Wang, Demi Wang, Xufang Luo, Jiahang Xu, Xiaocui Yang, Shi Feng, Yuqing Yang, Dongsheng Li