arXiv Computer Vision
Oct 9

Fast Pose Tracking of Rigid Objects with Compact Pose Graph Optimization

The paper presents a lightweight 6D pose tracking method that operates on relative pose constraints instead of point-based optimization, using uncertainty derived from geometric alignment to weight these constraints. By avoiding direct inclusion of noisy point measurements, the approach achieves fast and robust long-term tracking with computational costs far lower than reconstruction-based trackers. Experiments on four real-world benchmarks show comparable accuracy to state-of-the-art methods while maintaining real-time performance.

By Xiaojie Zhang, Tom Fischer, Viktor Larsson, Eddy Ilg
arXiv Computer Vision
Sep 24

Track2Art: Motion-Centric Articulated Object Model Recovery from 2D Point Trackers

Track2Art is a motion‑centric framework that recovers articulated object models from RGB‑D interaction videos by lifting 2D point tracks into 3D trajectories. It groups these trajectories into rigid‑part hypotheses and uses learned‑analytic reasoning to infer directed kinematic relations, joint types, and joint geometry. On the PartNet‑Mobility benchmark, it achieves 0.695 Point IoU and 0.410 end‑to‑end J@20 without requiring ground‑truth part counts or test‑time optimization.

By Xiaotong Li, Yixiong Jing, Junsheng Ding, Weihang Li, Benjamin Busam, Guangming Wang, Brian Sheil
arXiv Computer Vision
1d ago

ReLift: Dense 3D Tracking as Lifted Trajectory Repair

ReLift presents a feed‑forward framework that treats dense 3D tracking as a problem of repairing and completing lifted trajectories. By alternating attention along and across trajectories, it corrects depth and correspondence errors, and fills in missing motion, all while training solely on simulated 3D trajectory data. The method improves lifted trajectories from any 2D tracker or geometry model, achieving state‑of‑the‑art accuracy on WorldTrack and running faster than leading 4D trackers.

By Assaf Singer, Maroun Khriesh, Noam Rotstein, Yoni Kasten, Or Litany