arXiv:2604. 02721v2 Announce Type: replace Abstract: Competitive programming remains one of the last few human strongholds in coding against AI.
By DeepReinforce Team, Xiaoya Li, Guoyin Wang, Songqiao Su, Chris Shum, Jiwei Li
SPADE (Self-Play in Adaptive Synthetic Executable Environments) is a reinforcement‑learning framework where a single large language model acts as both an Environment Designer—creating executable, long‑horizon training environments—and a Reasoning Agent—learning to act within those environments. The framework uses a regret signal based on the difference between rewarded performance with and without privileged hints to guide the Designer toward environments that are challenging yet solvable. Experiments show that, when scaled to 30‑billion‑parameter models, SPADE outperforms fixed‑environment baselines by significant margins across math, science, code, and reasoning benchmarks, and improves tool‑use performance on BFCL‑v4 and ACEBench‑Agent.
whyItMatters":"By making environment design a learnable component, SPADE enables continuous self‑improvement and demonstrates that adaptive, self‑generated training environments can substantially boost language‑model performance across diverse tasks."
By Bo Liu, Simon Yu, Yiding Jiang, Ao Qu, Andrew Zhao, Zichen Liu, Junsu Kim, Zijian Zhou, Seungone Kim, Tongzheng Ren, Mickel Liu, Hanfei Yu, Zhaorun Chen, Weiyan Shi, Paul Pu Liang, Luke Zettlemoyer, Yejin Choi, Natasha Jaques
arXiv:2605. 28390v2 Announce Type: replace Abstract: Test-time skill evolving is regarded as a new paradigm for enhancing deployed agentic systems.
By Xujun Li, Kehan Zheng, Mingyuan Zhao, Yize Geng, Jinfeng Zhou, Qi Zhu, Fei Mi, Lifeng Shang, Minlie Huang, Hongning Wang
arXiv:2607. 05155v1 Announce Type: cross Abstract: Pretraining scaling laws reveal that model capability improves predictably with data and compute.
By Deyao Zhu, Xin Zhou, Shengling Qin, Xuekai Zhu, Hangliang Ding, Shu Zhong, Zixin Wen, Zhonglin Xie, Chenhui Gou, Linxuan Ren, Yueyang Wang, Junfeng Zhong, Rui Liu, Tian Gao, Yangguang Lin, Jingyuan Zhang, Maojia Song, Xuan Qi, Jinhong Wu, Chenyang Zhang, Yinzhu Piao, Ziru Niu, Hongbin Lin, Lingxiang Meng, Peng Tang, Chengyao Tang, Shanyu Wu, Huanyu Zheng, Yu Liu, Liya Zhu, He Wang, Ming Ding, Ziyu Wan, Hao Liu, Sibo Wang, Haotian Zhu, Xintian Zhang, Nan Chai, Yipeng Liu, Panhao Lai, Sihang Yuan, Zixin Su, Ge Zhang, Wangchunshu Zhou, Yantao Du, Wenhao Huang, Guang Shi
PTCG-Bench is a new benchmark that uses the Pokémon Trading Card Game to evaluate large language model (LLM) agents on two fronts: their decision‑making within a single complex game environment and their capacity to evolve through accumulated experience. The benchmark includes a modular harness ablation to isolate agent performance from model capability. Experiments show that while LLM agents can achieve non‑trivial gameplay, sustained self‑evolution remains difficult and performance depends on harness design.
By Dongdong Hua, Yifei Sun, Renhong Huang, Feng Gao, Chunping Wang, Yang Yang
arXiv:2607. 21971v1 Announce Type: new Abstract: Test-time scaling through iterative self-evolution with environment feedback, as demonstrated by AlphaEvolve, shows remarkable performance gains.
By Shujin Wu, Cheng Qian, Xiusi Chen, Heng Ji