arXiv:2605. 29563v2 Announce Type: replace Abstract: Can VLMs predict how each camera move changes the view, and plan many such moves ahead?
By Kangrui Wang, Linjie Li, Zhengyuan Yang, Shiqi Chen, Zihan Wang, Li Fei-Fei, Jiajun Wu, Leonidas Guibas, Lijuan Wang, Manling Li
arXiv:2606. 29879v1 Announce Type: cross Abstract: Vision-Language Models (VLMs) provide powerful semantic understanding and commonsense reasoning for End-to-End Autonomous Driving (E2E-AD) planning.
By Chen Yang, Yuhao Wei, Ze Xu, Ziheng Zou, Shuang Liang, Delin Ouyang, Lingfeng Qi, Jie Li, Guofa Li
arXiv:2609.21212v1 Announce Type: cross
Abstract: Learned navigation policies typically consume observations as a temporally ordered history, with positional encodings tying each observation to when...
By Beiming Li, Jaime Romero, Jonathan Diller, Vijay Kumar, Alejandro Ribeiro
arXiv:2609.16737v1 Announce Type: cross
Abstract: Generative video models can serve as a promising backbone for robot navigation by predicting future observations as video plans. Recent approaches of...
By Hojin Lee, Sizhe Lester Li, Maximilian Hilger, Susie Lu, Achim J. Lilienthal, Vincent Sitzmann, Daniel A. Duecker
CueNav is a video model-based navigation framework that uses visual cues—a Bird's-Eye View map for global task context and a body-aware egocentric view for embodiment context—to guide a video planner. The framework couples this planner with an embodiment-specific Inverse-Dynamics Model that translates dense flow fields from the video plan into robot actions. Experiments show that CueNav nearly doubles maze navigation success compared to cue-less planning and achieves 70% success in narrow passages, while also supporting zero-shot semantic-conditioned navigation across different robot platforms.
By Hojin Lee, Sizhe Lester Li, Maximilian Hilger, Susie Lu, Achim J. Lilienthal, Vincent Sitzmann, Daniel A. Duecker
Think3D introduces a framework that endows Vision‑Language Models with interactive 3D chain‑of‑thought reasoning by integrating 3D manipulation tools for active spatial exploration. The approach improves performance on benchmarks such as BLINK Multi‑view, MindCube‑1K, and VSI‑Bench‑Tiny for proprietary models like GPT‑4.1 and Gemini 2.5 Pro, and a reinforcement‑learning variant, Think3D‑RL, enables open‑weight models such as Qwen3‑VL‑4B to autonomously learn effective 3D exploration strategies, yielding tool‑use patterns comparable to stronger models and turning a performance drop on MindCube‑1K into a substantial improvement.
By Zaibin Zhang, Yuhan Wu, Lianjie Jia, Yifan Wang, Zhongbo Zhang, Yijiang Li, Binghao Ran, Fuxi Zhang, Zhuohan Sun, Yizhuang Peng, Zhenfei Yin, Lijun Wang, Huchuan Lu