PhysicsSliders: Learning Physical Controls for Audio Foley Generation
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arXiv:2610.07061v1 Announce Type: cross Abstract: Impact sound rendering synthesizes the sound produced when a 3D object is struck, but practical renderers often rely on fixed material presets such a...
The paper introduces a pipeline that combines generated video and audio to produce force-aware manipulation trajectories for a Franka Panda robot. By using the loudness of contact sounds to shape a bounded, time-varying desired-force profile, the system can execute tasks that require precise contact forces, outperforming kinematic-only baselines. The approach also serves as a data generation engine for training closed-loop policies.
arXiv:2603. 07584v2 Announce Type: replace-cross Abstract: Computational engine sound modeling is central to the automotive audio industry, particularly for active sound design applications and virtual prototyping.
Recent advances in video generation allow robots to learn manipulation trajectories from generated videos. However, these approaches produce purely kinematic trajectories that lack force information,...
arXiv:2506. 20995v4 Announce Type: replace-cross Abstract: We propose a step-by-step video-to-audio (V2A) generation method that provides finer control over the generation process and more realistic audio synthesis.
arXiv:2512.23994v5 Announce Type: replace-cross Abstract: Text-to-audio-video (T2AV) generation is central to applications such as filmmaking and world modeling. However, current models often fail to...