PhysCodeGym: Benchmarking Coding Agents for Physically Verifiable 4D Reconstruction
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LiteReality-Agent is an agentic system that reconstructs real indoor environments into realistic, articulated, and simulation-ready 3D scenes from RGB‑D scans. It treats reconstruction as a coding problem, where a coding agent iteratively edits a Python script (Room.py) using specialized tools, while an observe‑edit‑verify harness ensures evidence gathering, measurement, verification, layout optimisation, simulation readiness, and quality control. The system outperforms recent models like Astra and Fable in geometric accuracy, visual realism, and simulation compatibility, and its modular framework is positioned as a robust foundation for future agent‑driven reconstruction tasks.
arXiv:2610.03715v1 Announce Type: cross Abstract: We introduce 4DCodeBench, a benchmark for 4D inverse graphics through code generation, in which agents reconstruct dynamic scenes from video as execu...
arXiv:2609.36380v1 Announce Type: new Abstract: A 3D scene reconstructed from a single image is most useful when represented not as a rendering or a fixed 3D output, but as an explicit scene program...
arXiv:2610.04432v2 Announce Type: replace Abstract: Building interactive simulators from real-world observations is a promising way to scale embodied data, but current pipelines still rely heavily on...
arXiv:2607. 01766v1 Announce Type: new Abstract: LLM agents are increasingly used to translate natural language into 3D scenes in a procedural way, but existing systems focus on static output.
arXiv:2605. 14398v3 Announce Type: replace Abstract: Video-based world models generate visually plausible rollouts, but since they infer dynamics in latent states, they enforce no explicit physical constraints: contacts drift, shapes distort, and motion loses consistency.