One Task, Many Interfaces: Simple Cross-Interface Consistency Training Improves LLM Agent Robustness
Read the original on arXiv Machine Learning →The Flow has not summarised this story yet — read it at arXiv Machine Learning.
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RePolicy is a safeguard that learns to both select the appropriate safety policy from a library and assess agent behavior against it. It processes an agent trajectory and a set of candidate policies, chooses the best-matching policy, applies its requirements, and predicts safety. The authors created PolicyTraj-20K, a dataset of over 20,000 annotated trajectories, and trained RePolicy with supervised and reinforcement learning, achieving top performance on six benchmarks and 19 baselines.
AgentPerturb introduces a systematic framework to evaluate large language model agents under controlled interaction perturbations, addressing the lack of unified evaluation methods for noisy real‑world tasks. The study quantifies robustness across frontier models, identifies task‑specific vulnerabilities, and shows that agents often fail to detect altered inputs, propagating errors and incurring higher computational costs. The authors provide a benchmark‑construction pipeline and plan to release code and data to support future robustness‑oriented training.
arXiv:2602.05842v3 Announce Type: replace Abstract: Large language models (LLMs) have achieved strong performance in language-centric tasks. However, in agentic settings, LLMs often struggle to antic...
arXiv:2606. 18327v1 Announce Type: cross Abstract: Language models (LMs) that faithfully describe their own behavior can more easily be audited, understood, and trusted by users.
arXiv:2606. 26918v1 Announce Type: new Abstract: Large language models can serve as capable long-horizon agents, but their out-of-distribution (OOD) generalization remains weak.
S3Gym is an interactive benchmark designed to evaluate large language models (LLMs) on their ability to self-improve through self-testing, self-judging, and self-improvement. It separates permissive exploration from strict held-out evaluation across seven text-based games with executable environment verifiers. Experiments show that self-improvement varies by task, with different experience incorporation pathways (direct history, summary memory, or parameter training) yielding mixed results and highlighting the need for agents to transform feedback into executable, transferable policies.