arXiv:2608.29106v1 Announce Type: new
Abstract: While neural rendering methods such as 3D Gaussian Splatting achieve remarkable visual fidelity, traditional polygonal meshes remain the backbone of es...
By Tian Shi, Shenhan Qian, Daniel Cremers
arXiv:2609.23380v1 Announce Type: new
Abstract: Gaussian Splatting has enabled real-time novel view synthesis, but its tightly coupled geometry and appearance representation often require a large num...
By Zhiwei Li, Yijia Guo, Yishi Lu, Liwen Hu, Hong Rao, Shengbo Chen, Lei Ma
GaussPDE is a framework that injects physically structured partial differential equation (PDE) dynamics into pretrained 3D Gaussian scenes without mesh extraction, voxelization, or retraining. It introduces camera‑aware regularization during 3DGS reconstruction to suppress unstable graph topology, constructs an active Gaussian graph using covariance‑aware distances and opacity, and performs mass‑weighted graph Laplacian PDE evolution directly over Gaussian primitives. The evolving scalar PDE state is coupled back to rendering by modifying the direct‑current spherical harmonic color coefficients while preserving geometry, opacity, and view‑dependent rendering behavior, resulting in stable, controllable, and spatially coherent dynamic visualizations with reduced cross‑boundary leakage.
By Haoyuan Yue, Fengyuan Ye, Ziyin Li
Windfoil is a GPU-friendly algorithm that unifies rasterisation and differentiable vector graphics by evaluating the box-filtered winding number of quadratic Bézier contours in closed form. Implemented in WebGPU, it runs across diverse environments—from web browsers on consumer laptops to high-resolution print media—and supports real-time 2D rendering, high‑resolution rasterisation, and differentiable rendering. Compared to production engines like Skia and game‑oriented rasterisers such as Slug, Windfoil achieves closer fidelity to a reference coverage while maintaining comparable performance, and it outperforms DiffVG and Bézier Splatting in reconstruction quality at a fraction of the per‑step cost, scaling to tens of thousands of shapes at interactive rates.
By Matt DesLauriers
arXiv:2604.04925v3 Announce Type: replace
Abstract: Generating procedural synthetic data for multi-view stereo (MVS) usually requires writing complex rules to match the realism of curated datasets. W...
By Zeyu Ma, Alexander Raistrick, Jia Deng
arXiv:2608.20803v1 Announce Type: cross
Abstract: Vector graphics are prized for their resolution independence, compact storage, and direct editability, making differentiable optimization of their pa...
By Chenglong Liu, Xin Zhang, Yimeng Zhu, Liyang He, Yixiao Ma, Yu Su, Zhenya Huang, Qi Liu