The paper introduces a method for mirror inpainting that leverages scene geometry to generate realistic reflections. By estimating the geometry of the fixed scene, the approach projects visible content into the mirror region, reducing the need for hallucination. A two‑mask diffusion strategy then refines the mirror area, balancing geometric constraints with learned priors, and the method operates without training on complex real‑world scenes.
By Ofek Basson, Shimon Vainer, Yacov Hel-Or, Ohad Fried
arXiv:2607.03470v2 Announce Type: replace
Abstract: Synthesizing physically accurate mirror reflections remains a fundamental challenge for modern text-to-image diffusion models, which are increasing...
By Xuan-Bach Mai, Duy-Phuc Nguyen, Quoc-Van Le, Tam V. Nguyen, Thanh-Toan Do, Huu Le, Duong-Van Nguyen, Minh-Triet Tran, Trung-Nghia Le
JanusMesh introduces a fast, training‑free framework for creating 3D visual illusion meshes that reveal different semantics from various viewpoints. The method splits generation into two stages: a cross‑space dual‑branch denoising process that aligns 3D latents with CLIP guidance and blends Signed Distance Fields for seamless geometry, followed by a view‑conditioned texture synthesis module that aggregates 2D diffusion priors onto the fused mesh. Experiments show that JanusMesh produces highly realistic, dual‑semantic 3D illustrations in only 3–5 minutes, outperforming prior approaches in geometric integrity, semantic recognizability, and efficiency.
By Siang-Ling Zhang, Huai-Hsun Cheng, Tsung-Ju Yang, Yu-Lun Liu
The paper introduces Reflection-aware Gaussian Splatting (RGS), a physically-based deferred rendering framework that improves novel view synthesis for reflective objects. RGS leverages a powerful 3D foundation model to provide a strong geometric prior and employs cross-view shape consistency regularization to prevent surface collapse and reduce geometric hollows. Additionally, a reflection-aware densification strategy captures specular variations across views, resulting in higher-quality renderings of reflective objects.
By Xiaobiao Du, Yida Wang, Cheng Bi, Kun Zhan, Xin Yu
arXiv:2609.23442v1 Announce Type: new
Abstract: Diffusion models generate high-quality images, yet often violate the physical laws governing mirror reflections. Reflections often suffer from geometri...
By Shuheng Ge, Hongwei Ren, Li Zhang, Xiangqian Wu
arXiv:2606. 29379v1 Announce Type: cross Abstract: Gaussian splatting (GS) has garnered significant attention in VR/AR and digital content creation due to its explicit parameterization and efficient rendering capabilities.
By Jiaxin Li, Tong Wu, Yi Wei, Tailin Wu, Li Zhang