AnimalLift: Reconstructing Animatable 3D Animals from a Single Image by Learning Canonical Shape, Texture, and Fur Maps
Read the original on arXiv Computer Vision →The Flow has not summarised this story yet — read it at arXiv Computer Vision.
The Flow has not summarised this story yet — read it at arXiv Computer Vision.
PRIMA is a framework for recovering articulated 3D animal meshes from single images. It introduces taxonomic shape priors derived from BioCLIP image features to embed species-level knowledge, and an adaptation-driven bootstrapping method that converts abundant 2D annotations into reliable pseudo-3D supervision, producing the Quadruped3D dataset with about 9K pseudo-3D annotations. These components address the long-tailed distribution of species and limited 3D supervision, achieving state‑of‑the‑art performance on several animal mesh reconstruction benchmarks, especially for rare species and challenging poses.
Kirin is a new framework that reconstructs 3D animal motion from in‑the‑wild videos, learns motion priors at scale, and generates realistic motion conditioned on text and image. It introduces AiM3D, the first large‑scale dataset of aligned video‑text‑motion tuples for quadruped animals, and uses an off‑the‑shelf image‑to‑3D model to automatically rig and animate 3D meshes with the generated motion. The framework and dataset provide a foundation for large‑scale, text and image‑conditioned animal motion generation and animation.
SAM 3D Animal is a promptable framework that performs multi‑animal 3D reconstruction from a single image, using the SMAL+ parametric animal model. It jointly reconstructs multiple instances and allows flexible prompts such as keypoints and masks to better handle crowded and occluded scenes. The authors also introduce Herd3D, a new dataset of over 5,000 images that increases species, interaction, and occlusion diversity, and demonstrate state‑of‑the‑art performance on several benchmark datasets.
ORMA is a training‑free framework that reconstructs articulated 4D representations of animals from monocular videos by decoupling pose and shape. It uses predicted pose as a reference for optimization and generative 3D priors to refine shape, aligning the result with the SMAL+ parametric model. The method combines per‑frame pose estimates with globally consistent camera poses, and further refines the reconstruction using self‑supervised DINO correspondences and temporal consistency, achieving improved accuracy on the new PAW4D benchmark and diverse real‑world videos.
arXiv:2608. 19900v1 Announce Type: new Abstract: For full-body avatars, modeling surface dynamics is crucial for overcoming the uncanny valley and achieving perceptual realism.
For full-body avatars, modeling surface dynamics is crucial for overcoming the uncanny valley and achieving perceptual realism. Person-agnostic methods recover static 3D avatars from monocular images, videos, or text prompts, but their skeleton-driven animations lack realistic surface dynamics such as clothing wrinkles.