Introduction to 3D Gaussian Splatting
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arXiv:2512.07197v2 Announce Type: replace Abstract: 3D Gaussian Splatting (3DGS) has emerged as a powerful explicit representation enabling real-time, high-fidelity 3D reconstruction and novel view s...
arXiv:2609.18737v1 Announce Type: new Abstract: Underwater 3D reconstruction supports applications ranging from marine ecosystem monitoring and subsea inspection to underwater archaeology, education,...
arXiv:2606. 05124v1 Announce Type: cross Abstract: After the success of 3D Gaussian Splatting (3DGS) for novel view synthesis, many works have explored how to also use it for geometric surface representation.
The paper introduces TruncGradGS, a piecewise truncated gradient approach that mitigates gradient vanishing in 3D Gaussian Splatting, enhancing optimization stability and robustness to initializations. It demonstrates consistent improvements over random and COLMAP initializations in both static and dynamic settings. Additionally, the authors highlight limitations of existing dynamic scene benchmarks and present a new synthetic dataset for evaluating dynamic Gaussian Splatting.
arXiv:2609.15735v1 Announce Type: cross Abstract: We address the problem of color attribute compression for 3D splats. We show that all images generated by 3D splats are linear in the coefficients fo...
VersaGauss is a unified framework that generates, simulates, and renders 3D dynamic scenes using 3D Gaussians, supporting multiphase interactions among materials such as fluid, rubber, sand, and snow. It takes a few input images and produces realistic, physics-driven scenes, employing a particle pruning algorithm to optimize Gaussian kernel distribution and a Coupled Multiphase Point Method (CMPM) for modeling multiphase dynamics. The framework also introduces harmonic interpolation within CMPM and a Gaussian evolution strategy to achieve realistic fluid rendering, with extensive experiments validating its performance.