arXiv AI
Sep 4

TruncGradGS: Improved 3D Gaussian Splatting via Truncated Gradient Updates

The paper introduces TruncGradGS, a piecewise truncated gradient approach that mitigates gradient vanishing in 3D Gaussian Splatting, enhancing optimization stability and robustness to initializations. It demonstrates consistent improvements over random and COLMAP initializations in both static and dynamic settings. Additionally, the authors highlight limitations of existing dynamic scene benchmarks and present a new synthetic dataset for evaluating dynamic Gaussian Splatting.

By Theo Morales, Nhat-Quynh Le-Pham, Robin Atkins, Binh-Son Hua
arXiv Computer Vision
Aug 31

VersaGauss: A Versatile Framework for Generating Multiphase Dynamics with 3D Gaussians

VersaGauss is a unified framework that generates, simulates, and renders 3D dynamic scenes using 3D Gaussians, supporting multiphase interactions among materials such as fluid, rubber, sand, and snow. It takes a few input images and produces realistic, physics-driven scenes, employing a particle pruning algorithm to optimize Gaussian kernel distribution and a Coupled Multiphase Point Method (CMPM) for modeling multiphase dynamics. The framework also introduces harmonic interpolation within CMPM and a Gaussian evolution strategy to achieve realistic fluid rendering, with extensive experiments validating its performance.

By Ruijie Su, Lingxiao Yang, Xiaohua Xie, Jianhuang Lai