Hybrid Cinematography is a workflow that blends physical camera capture with generative video reshooting to control hallucination risk. It uses an editable 3D shot plan and a proxy of the take to evaluate hallucination risk in real time, allowing filmmakers to adjust plans, shoot guided pickups, or accept hallucinations. The approach is demonstrated via a mobile AR app for on‑set planning and an offline pipeline for existing footage, and a study shows how risk previsualization informs camera decisions and highlights tensions between creative intent and generative hallucination.
arXiv:2607. 22959v1 Announce Type: cross Abstract: AI-generated video is increasingly used across marketing, product storytelling, and creative workflows, yet automated; high-precision quality control remains a major constraint to scaling production.
By Aniket Sakpal, Yang Jiang, Rouzbeh Davoudi, Shayan Hassantabar, Mani Najmabadi
arXiv:2603.11421v2 Announce Type: replace
Abstract: Text-driven video generation has democratized film creation, but camera control in cinematic multi-shot scenarios remains a significant block. Impl...
By Songlin Yang, Zhe Wang, Xuyi Yang, Songchun Zhang, Xianghao Kong, Taiyi Wu, Xiaotong Zhao, Ran Zhang, Alan Zhao, Anyi Rao
arXiv:2609.24955v1 Announce Type: cross
Abstract: Visual instructions for physical tasks are typically authored in one context and followed in another, requiring users to translate demonstrated tools...
By Muzhe Wu, Zuchen Li, Xu Wang, Anhong Guo
The paper introduces a framework for generating multi‑view images of a person within a natural scene, addressing the scarcity of paired multi‑view datasets for human subjects. It evaluates existing diffusion‑based image‑editing models and finds they often hallucinate head‑turn angles, leading to inconsistent backgrounds. To overcome this, the authors propose the Head Scene Rotation Difference (HSRD) metric, which separates camera movement from head pose changes and enables reliable assessment of 3D spatial parallax for constructing high‑quality synthetic datasets.
By Mahir Majid, Young Kyung Kim, Guillermo Sapiro
arXiv:2604.03315v2 Announce Type: replace
Abstract: Storyboarding is a core skill in visual storytelling for film, animation, and games. However, automating this process requires a system to achieve...
By Bingliang Li, Zhenhong Sun, Jiaming Bian, Yuehao Wu, Yifu Wang, Hongdong Li, Yatao Bian, Huadong Mo, Daoyi Dong