arXiv AI By Paul Julius K\"uhn, Saptarshi Neil Sinha, Jakob Hansen, Robin Horst

Human-in-the-Loop Atlas-Based 3D Asset Segmentation for Interactive Content Workflows

Read the original on arXiv AI →

arXiv:2606. 17824v1 Announce Type: cross Abstract: Segmenting 3D assets into meaningful regions remains challenging, especially when segmentation criteria are application-dependent and require user control.

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arXiv AI
Aug 7

WorldClaw: Agentic 3D Open-World Generation at Scale

arXiv:2608. 05248v1 Announce Type: new Abstract: Generating large-scale, freely explorable 3D worlds from open-ended text remains challenging because a system must jointly maintain global spatial coherence, rich local content, and explicit assets suitable for downstream editing and reuse.

By Chunchao Guo, Jinpeng Li, Yang Li, Zilong Huang
arXiv Computer Vision
Sep 1

Chat-Edit-3D++: Interactive 3D and 4D Scene Editing via Large Language Models

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By Shuangkang Fang, Yufeng Wang, Yi-Hsuan Tsai, Wenrui Ding, Yi Yang, Shuchang Zhou, Ming-Hsuan Yang
arXiv AI
Jul 21

Think, Plan, Paint: Layout-Aware Reasoning for Controllable Image Generation in Unified Models

arXiv:2607. 16409v1 Announce Type: cross Abstract: Unified Multimodal Large Language Models (MLLMs) offer a promising paradigm for unifying visual understanding and generation, yet they still struggle to follow complex spatial instructions and logical constraints in controllable image generation.

By Junhao Liu, Jian-Wei Zhang, Tao Huang, Miles Yang, Zhao Zhong, Liefeng Bo