arXiv:2609.06436v2 Announce Type: replace
Abstract: High-resolution 3D asset generation is vital in various 3D applications. Existing state-of-the-art diffusion-based models remain constrained by fix...
By Yuxin Liu, Minshan Xie, Jiawen Liang, Runsong Zhu, Chi-Wing Fu, Tien-Tsin Wong
The paper introduces SPAR3S, a sparse voxel‑aligned 3D latent generative model that completes 3D scenes from sparse, unconstrained multi‑view images. By representing only occupied voxels in a compact latent space and training a masked autoregressive transformer with photometric supervision via differentiable 3D Gaussian Splatting, the method predicts missing latent tokens and spatial support, enabling efficient and spatially consistent generation of unseen regions. Experiments on synthetic indoor scenes and RealEstate10k demonstrate higher novel‑view quality and real‑world applicability compared to prior work.
The paper introduces SPAR3S, a sparse voxel‑aligned 3D latent generative model that completes 3D scenes from sparse, unconstrained multi‑view images. It learns a compact voxel‑aligned latent space using photometric supervision via differentiable 3D Gaussian Splatting, and employs a masked autoregressive transformer to predict missing voxel occupancy and latent tokens. Experiments on synthetic indoor scenes and RealEstate10k show that SPAR3S achieves higher novel‑view quality than prior methods and generalizes to real‑world data.
By Thomas Lucas, Maxime Pietrantoni, Philippe Weinzaepfel, Wonjune Cho, Bardienus Pieter Duisterhof, Vincent Leroy, Jerome Revaud
WorldSculpt presents a method for generating compositional 3D representations of cluttered scenes with hundreds of objects by adapting a single-object 3D generative prior to multi-view observations. The approach, built on Pixal3D with a multi-view conditioning pathway, can generalize to highly occluded scenes without scene-level training. The authors also introduce the UE-MeshyScene benchmark and demonstrate that their method outperforms prior approaches across various evaluation settings, including converting existing 3DGS worlds into compositional mesh scenes.
By Muyao Niu, Jixuan He, Ruihan Yu, Lian Fu, Yonghao Yu, Zheng-Hui Huang, Yifan Zhan, Fengbo Lan, Yongtao Ge, Yinqiang Zheng, Kaipeng Zhang, Zhixiang Wang
arXiv:2605.12957v2 Announce Type: replace
Abstract: Recent developments in generative models and large-scale datasets have substantially advanced 3D world generation, facilitating a broad range of do...
By Hanxin Zhu, Cong Wang, Peiyan Tu, Jiayi Luo, Tianyu He, Xin Jin, Zhibo Chen
arXiv:2605.29655v4 Announce Type: replace
Abstract: Autoregressive multimodal large language models (MLLMs) enable 3D generation but struggle to scale to high-resolution shapes due to inadequate 3D t...
By Yuan Li, Congyi Zhang, Xifeng Gao, Xiaohu Guo