CompAdapt is a physics-consistent text-to-video generation framework that extends diffusion-based models to handle composite physical behaviors such as coupled motions, multi-stage transitions, and multi-object collisions. It translates natural language prompts into structured physical semantics, enabling end-to-end specification of motion types, temporal relations, and initial parameters. The system introduces dynamics-aware prior matching for one-shot adaptation to new physical environments and a physics-aware latent feature fusion module to enhance visual fidelity during fast, complex motion, outperforming existing physics-constrained baselines on physics-focused T2V benchmarks.
By Haoran Qin (Harbin Institute of Technology, China), Renlong Wu (Harbin Institute of Technology, China), Tianyu Huang (Harbin Institute of Technology, China), Yukang Ding (Taobao, Alibaba Group, China), Hui Li (Harbin Institute of Technology, China), Wangmeng Zuo (Harbin Institute of Technology, China)
Recent advances in image-to-video generation have improved visual realism, making physically grounded and controllable dynamics an important step toward future world simulation. Current models often generate plausible motion, but it is not reliably governed by explicit physical causes, and instance-level constraints can leak or become entangled in multi-object interactions.
arXiv:2608.31025v1 Announce Type: new
Abstract: Inferring object dynamics from visual observations is essential for intelligent agents to reason about and interact with the physical world, yet remain...
By Jailing Lin, Jikuan Zhang, Jianhua Sun
Puffin-World is a unified multimodal architecture that integrates physical understanding, spatial simulation, and 3D world generation without external offline modules. It jointly models physics, geometry, and appearance as native world states and uses a unified Omni-Camera representation to support diverse tasks and flexible motions. The framework also propagates physical dynamics across future frames, couples appearance and geometry in a single generative process, and scales to complex scenarios with the Puffin-16M dataset of 15 million vision‑language‑camera triplets and 1 million trajectories.
By Kang Liao, Yihang Luo, Xiao-Ming Wu, Linyi Jin, Size Wu, Chunyu Lin, Yao Zhao, Fei Wang, Wei Li, Chen Change Loy
Synthesizing realistic Human-Object Interactions (HOI) is critical for creating embodied avatars and functional virtual environments. However, current data-driven approaches primarily rely on motion capture datasets, which are expensive to scale and limited in functional diversity.
arXiv:2606. 28128v1 Announce Type: cross Abstract: Video generation models have emerged as a promising paradigm for embodied world simulation.
By Peiwen Zhang, Yufan Deng, Shangkun Sun, Juncheng Ma, Duomin Wang, Jonas Du, Zilin Pan, Ye Huang, Hao Liang, Songyan Huang, Ruihua Zhang, Enze Xie, Ming-Yu Liu, Daquan Zhou