GlobeBench is a new benchmark for evaluating text-based world models, comprising 1,632 tasks across five domains and nineteen simulation skills. It tests whether models can predict an environment’s response to an action based on the full agent trajectory, requiring understanding of state changes, environment rules, and action effects on related and unrelated objects. The benchmark compares predictions to execution-derived references using a hybrid architecture of deterministic gates and a semantic judge, and finds that GPT‑6 Astra tops the 20 tested models with a 49.57% success rate, while accuracy drops sharply when actions affect many dependent objects, leaving 631 tasks unsolved by any model.
By Nicholas Saban, Charvi Bannur, Mariya Vasileva, Darshan Deshpande
The paper introduces the Agent-Editing World Model (AEWM), a new approach that models how reasoning and actions influence future task progress instead of simulating tool responses. AEWM includes an Action Judge that classifies decisions as Critical, Exploratory, or Noisy, and a State Revision mechanism that edits noisy reasoning–action continuations from the same observed history. The integrated system, EditAct, directly updates the underlying state during real execution, leading to significant performance gains across multiple benchmarks and agent backbones.
By Shuang Sun, Guoxin Chen, Fanzhe Meng, Jia Deng, Huatong Song, Jinhao Jiang, Wayne Xin Zhao, Hongteng Xu, Ji-Rong Wen
WorldAgen is a unified framework that jointly learns world modeling and action prediction using a shared Transformer backbone with two specialized heads. It introduces a Mixed Unidirectional Attention Mask to separate the world model and agent model, and enables Test-Time Training (TTT) by sampling exploratory actions and updating the world model with real state transitions. Experiments on CALVIN and LIBERO show that WorldAgen matches or surpasses state‑of‑the‑art methods, especially when TTT is applied to a few samples.
By Chi Wan, Kangrui Wang, Yuan Si, Pingyue Zhang, Manling Li
The paper introduces the AGI Maze Prediction Datasets and Benchmark, a lightweight testbed for evaluating how Transformers and other models learn world dynamics. The benchmark, built from procedurally generated grid worlds, includes per‑step transition prediction, fixed‑horizon state prediction, and sequential textual‑observation prediction, with source‑maze‑disjoint training and validation splits to test transferable action‑conditioned dynamics. Experiments show that a pseudo‑video spatial‑memory Transformer, which initializes and updates a two‑dimensional latent workspace from the input map and action history, achieves perfect validation accuracy on selected tasks and improves sequential text‑trace prediction, outperforming byte‑level and unstructured‑memory baselines and suggesting that structured, task‑aligned working memory is more effective than additional latent capacity alone.
arXiv:2608. 07411v1 Announce Type: new Abstract: In the context of geodata, existing Large Language Models have often been studied in a homogeneous setting, which has considerably limited insights into their generalization capabilities.
By Rodrigo Ferreira Rodrigues, Karim Radouane, Jose G Moreno, Lynda Tamine
The paper introduces the AGI Maze Prediction Datasets and Benchmark, a lightweight, procedurally generated grid‑world testbed for evaluating predictive models, particularly Transformers, on tasks such as per‑step transition prediction, fixed‑horizon state prediction, and sequential textual‑observation prediction. It compares byte‑level Transformer baselines with two memory‑augmented architectures, showing that a pseudo‑video spatial‑memory Transformer achieves perfect validation accuracy on selected tasks and improves sequential text‑trace prediction, while a generic auxiliary latent‑memory Transformer does not consistently help. The study highlights that structured, task‑aligned working memory can be more effective than merely increasing latent capacity, and positions the benchmark as a compact setting for testing architectures that couple textual interfaces to learned structured state.
By Alexey Potapov