SCRIPT is a scalable diffusion policy that uses a Joint Action-State-Text Diffusion Transformer (JAST‑DiT) to jointly encode actions, physical states, and natural‑language instructions, enabling direct interaction between language semantics and control dynamics. The method employs a multi‑stage training framework, including supervised imitation pre‑training, a nonlinear history conditioning mechanism for stable autoregressive control, and a post‑training stage with Reinforcement Learning with Hybrid Rewards (RLHR) that injects learnable noise to improve motion quality and instruction following. Experiments on the 1200‑hour MotionMillion dataset show that SCRIPT outperforms prior state‑of‑the‑art methods across text alignment, motion quality, and physical realism, and its performance scales consistently with model size.
By Jingyan Zhang, Han Liang, Ruichi Zhang, Bin Li, Juze Zhang, Xin Chen, Jingya Wang, Lan Xu, Jingyi Yu
arXiv:2610.00899v1 Announce Type: cross
Abstract: Autoregressive Vision-Language-Action models often represent continuous robot actions as discrete token sequences, enabling action prediction with st...
By Keisuke Shirai, Tomohiro Motoda, Hanbit Oh, Ryoichi Nakajo, Roman Mykhailyshyn, Ryo Hanai, Shotaro Miwa, Yukiyasu Domae
PhysBrain 1.5 is a unified vision‑language model that learns to understand physical environments, generate actions, and predict future states by encoding language, end‑effector motion, and dense visual targets as discrete sequences and training them with autoregressive next‑token prediction. The model is pre‑trained on human interaction videos and fine‑tuned on human demonstrations, robot trajectories, and simulated experience, achieving an average score of 72.5 across 28 embodied understanding benchmarks and outperforming other open‑source models on 14 of them. It also demonstrates the ability to produce end‑effector trajectories and predict future scenes with spatially aligned RGB, depth, and robot‑mask outputs.
By DeepCybo Team, Yu Bin, Haipeng Cao, Zheng Chang, Kai Chen, Youning Chen, Kailin Deng, Yichao Du, Xiaotong Fu, Haoyang Ge, Yunlong Guo, Chenliu Hao, Jiyan He, Xuguo He, Yakun Hou, Kai Hu, Cong Huang, Tuopusen Huang, Yu Huang, Hong Li, Peize Li, Shijie Lian, Xiaopeng Lin, Yun Lin, Haibao Liu, Haochen Liu, Qiuzhi Liu, Shengcai Liu, Zhiqiang Liu, Tao Luo, Peng Ren, Shuo Ren, Chaoyi Ruan, Zhaolong Shen, Yukun Shi, Qiyuan Su, Yuxuan Tian, Yining Wang, Changti Wu, Hao Wu, Xueyin Xu, Ruoqi Yang, Zhaoyang Yang, Hang Yuan, Zhaoyang Zeng, Hanwen Zhang, Ruimeng Zhang, Yao Zhang, Yibo Zhang, Yuxiang Zhang, Zhirui Zhang, Ziyi Zhang, Zubin Zheng, Zishen Zhuang
arXiv:2606. 26981v1 Announce Type: cross Abstract: Synthesizing human motion from textual descriptions is essential for immersive digital applications, yet existing methods face a persistent trade-off between semantic fidelity and physical realism.
By Xiaomeng Fu, Junfan Lin, Yang Liu, Yaowei Wang, Guanbin Li, Liang Lin, Ziliang Chen