Synthesizing realistic Human-Object Interactions (HOI) is critical for creating embodied avatars and functional virtual environments. However, current data-driven approaches primarily rely on motion capture datasets, which are expensive to scale and limited in functional diversity.
arXiv:2606. 26981v1 Announce Type: cross Abstract: Synthesizing human motion from textual descriptions is essential for immersive digital applications, yet existing methods face a persistent trade-off between semantic fidelity and physical realism.
By Xiaomeng Fu, Junfan Lin, Yang Liu, Yaowei Wang, Guanbin Li, Liang Lin, Ziliang Chen
Synthesizing human motion from textual descriptions is essential for immersive digital applications, yet existing methods face a persistent trade-off between semantic fidelity and physical realism. Large language model (LLM)-based approaches can interpret diverse open-vocabulary instructions and compose high-level action plans, but they often generate motions that violate physical constraints.
arXiv:2606. 06967v1 Announce Type: new Abstract: Generative policies provide expressive and multimodal action distributions, making them attractive for reinforcement learning (RL) in complex continuous-control tasks.
By Ke Hu, Shutong Ding, Panxin Tao, Jingya Wang, Ye Shi
arXiv:2607. 21670v1 Announce Type: cross Abstract: Action tokenization maps continuous robot action chunks to discrete tokens and has become an important interface for modern visuomotor policies.
By Chaoqi Liu, Yue Zhao, Haonan Chen, Xiaoshen Han, Jiawei Gao, Ehsan Adeli, Yilun Du
arXiv:2603. 22282v2 Announce Type: replace-cross Abstract: We present UniMotion, to our knowledge the first unified framework for simultaneous understanding and generation of human motion, natural language, and RGB images within a single architecture.
By Ziyi Wang, Xinshun Wang, Shuang Chen, Yang Cong, Mengyuan Liu