ChannelFlow-Tools is an open‑source, configuration‑driven pipeline that generates machine‑learning‑ready datasets for three‑dimensional obstructed channel flows. It combines procedural obstacle geometry generation across six shape families, signed‑distance‑field voxelisation, lattice‑Boltzmann simulation, and packaging into ML‑ready tensors, all driven by reproducible configuration files. The pipeline is validated through mesh‑integrity audits, SDF representation checks, solver benchmarks, and data‑integrity audits, and it has been used to train surrogate models (3D U‑Net, FNO, U‑FNO) that learn geometry‑to‑flow mappings and exhibit physically interpretable behaviour on out‑of‑distribution splits.
By Shubham Kavane, Lukas Schr\"oder, Kajol Kulkarni, Fernando Gonzalez, Harald Koestler
arXiv:2606. 14729v1 Announce Type: cross Abstract: Turbulent combustion simulations are crucial for many scientific and engineering systems.
By Nicolas J. Tricard, Benjamin C. Koenig, Sili Deng
This chapter reviews recent advances in Scientific Machine Learning (SciML) for modeling coupled fluid flow and transport phenomena governed by the incompressible Navier-Stokes and scalar transport equations. Such systems, found in applications like turbidity currents and thermal convection, feature strong nonlinear coupling and multiscale behavior that make high-fidelity simulations computationally expensive.
arXiv:2606. 19562v1 Announce Type: new Abstract: This chapter reviews recent advances in Scientific Machine Learning (SciML) for modeling coupled fluid flow and transport phenomena governed by the incompressible Navier-Stokes and scalar transport equations.
By Gabriel F. Barros, R\^omulo M. Silva, Alvaro L. G. A. Coutinho
arXiv:2611.06711v1 Announce Type: new
Abstract: Deep generative models, particularly Flow Matching frameworks, have emerged as powerful tools for synthesizing complex physical systems. However, stand...
By Giuliano Galadini, Aurelio Uncini, Danilo Comminiello
arXiv:2606.23489v2 Announce Type: replace-cross
Abstract: Meshes are among the most common 3D scene representations, but directly generating meshes is challenging because the representation contains...
By Qi Sun, Kiyohiro Nakayama, Jing Nathan Yan, Qixing Huang, Alexander Rush, Leonidas Guibas, Gordon Wetzstein, Jing Liao, Guandao Yang