arXiv AI

Self-Evolving Skills via Surrogate-Guided Solve-and-Reproduce

arXiv AI
Aug 12

CoEvoSkills: Self-Evolving Agent Skills via Co-Evolutionary Verification

arXiv:2604. 01687v3 Announce Type: replace Abstract: Anthropic proposes the concept of skills for LLM agents to tackle multi-step professional tasks that simple tool invocations cannot address.

By Hanrong Zhang (Steve), Shicheng Fan (Steve), Henry Peng Zou (Steve), Yankai Chen (Steve), Zhenting Wang (Steve), Jiayu Zhou (Steve), Chengze Li (Steve), Wei-Chieh Huang (Steve), Yifei Yao (Steve), Kening Zheng (Steve), Xue (Steve), Liu, Xiaoxiao Li, Philip S. Yu
arXiv AI
Jul 7

EvoAgentBench: Benchmarking Agent Self-Evolution via Ability Transfer

arXiv:2607. 05202v1 Announce Type: new Abstract: Agent self-evolution in long-horizon LLM systems is largely procedural: useful experience is not merely stored information, but reusable procedures for searching, debugging, and verification.

By Xingze Gao, Chuanrui Hu, Hongda Chen, Pengfei Yao, Zhao Wang, Yi Bai, Zhengwei Wu, Yunyun Han, Xiaofeng Cong, Jie Gui, Yafeng Deng, Teng Li
arXiv AI
Jun 30

Hierarchical Experimentalist Agents

arXiv:2606. 29315v1 Announce Type: new Abstract: Large language models (LLMs) are increasingly used to take actions in the real world and support human decision-making, yet most agents rely on parametric knowledge, fixed post-training data, retrieval, or search.

By Abhranil Chandra, Sankaran Vaidyanathan, Utsav Dhanuka, Varun Gandhi, Scott Niekum
arXiv AI
Aug 3

Self-Play Meets Skill Evolution: Self-Evolving Search Agents that Pose, Solve, and Remember

arXiv:2607. 29468v1 Announce Type: new Abstract: Self-play agents can generate training problems without questions from target benchmarks, but their curricula lack persistent state: failures affect gradients yet do not explicitly shape future practice.

By Zenghuang Fu, Zhaoyang Li, Qiuyuan Ai, Haoyu Wu, Minghui Wu, Chenxu Zhao, Ante Wang, Guannan He, Changwei Wang
arXiv AI
Aug 20

SPADE: Self-Play in Adaptive Synthetic Executable Environments

SPADE (Self-Play in Adaptive Synthetic Executable Environments) is a reinforcement‑learning framework where a single large language model acts as both an Environment Designer—creating executable, long‑horizon training environments—and a Reasoning Agent—learning to act within those environments. The framework uses a regret signal based on the difference between rewarded performance with and without privileged hints to guide the Designer toward environments that are challenging yet solvable. Experiments show that, when scaled to 30‑billion‑parameter models, SPADE outperforms fixed‑environment baselines by significant margins across math, science, code, and reasoning benchmarks, and improves tool‑use performance on BFCL‑v4 and ACEBench‑Agent. whyItMatters":"By making environment design a learnable component, SPADE enables continuous self‑improvement and demonstrates that adaptive, self‑generated training environments can substantially boost language‑model performance across diverse tasks."

By Bo Liu, Simon Yu, Yiding Jiang, Ao Qu, Andrew Zhao, Zichen Liu, Junsu Kim, Zijian Zhou, Seungone Kim, Tongzheng Ren, Mickel Liu, Hanfei Yu, Zhaorun Chen, Weiyan Shi, Paul Pu Liang, Luke Zettlemoyer, Yejin Choi, Natasha Jaques