arXiv:2607. 13451v1 Announce Type: cross Abstract: Simulating deformable objects is essential for a wide range of robotic manipulation applications, yet accurately predicting their dynamics remains challenging.
By Shivansh Patel, Kaifeng Zhang, Sanjay Pokkali, Svetlana Lazebnik, Yunzhu Li
arXiv:2607. 10984v1 Announce Type: cross Abstract: Existing Stochastic 3D Human Motion Prediction models are fundamentally constrained by hard-coding the skeleton kinematics, severely limiting generalization, preventing cross-dataset training, and requiring complex data retargeting.
By Cecilia Curreli, Florian Hofherr, Dominik Muhle, Abhishek Saroha, Riccardo Marin, Daniel Cremers
arXiv:2601. 18707v2 Announce Type: replace-cross Abstract: Machine learning-based surrogate models have emerged as more efficient alternatives to numerical solvers for physical simulations over complex geometries, such as car bodies.
By Jan Hagnberger, Mathias Niepert
arXiv:2606. 28128v1 Announce Type: cross Abstract: Video generation models have emerged as a promising paradigm for embodied world simulation.
By Peiwen Zhang, Yufan Deng, Shangkun Sun, Juncheng Ma, Duomin Wang, Jonas Du, Zilin Pan, Ye Huang, Hao Liang, Songyan Huang, Ruihua Zhang, Enze Xie, Ming-Yu Liu, Daquan Zhou
arXiv:2608. 09876v1 Announce Type: cross Abstract: Physically consistent motion planning remains a fundamental challenge in embodied AI, as generated trajectories must strictly conform to real-world execution dynamics.
By Yapeng Liu, Yuanzhao Zhai, Bo Ding, Huaimin Wang, Lin Wang
Synthesizing realistic Human-Object Interactions (HOI) is critical for creating embodied avatars and functional virtual environments. However, current data-driven approaches primarily rely on motion capture datasets, which are expensive to scale and limited in functional diversity.