arXiv:2602. 10429v2 Announce Type: replace-cross Abstract: AIvilization v0 is a publicly deployed large-scale artificial society that couples a resource-constrained sandbox with a unified LLM-agent architecture, aiming to sustain long-horizon autonomy while remaining executable under a rapidly changing environment.
By Wenkai Fan, Shurui Zhang, Xiaolong Wang, Haowei Yang, Tsz Wai Chan, Xingyan Chen, Junquan Bi, Zirui Zhou, Jia Liu, Kani Chen
arXiv:2604. 22748v2 Announce Type: replace Abstract: As AI systems move from generating text to accomplishing goals through sustained interaction, the ability to model environment dynamics becomes a central bottleneck.
By Meng Chu, Xuan Billy Zhang, Kevin Qinghong Lin, Lingdong Kong, Jize Zhang, Teng Tu, Weijian Ma, Ziqi Huang, Senqiao Yang, Wei Huang, Yeying Jin, Zhefan Rao, Jinhui Ye, Xinyu Lin, Xichen Zhang, Qisheng Hu, Shuai Yang, Leyang Shen, Wei Chow, Yifei Dong, Fengyi Wu, Quanyu Long, Bin Xia, Shaozuo Yu, Mingkang Zhu, Wenhu Zhang, Jiehui Huang, Haokun Gui, Runyi Li, Shiyi Du, Xu Huang, Dong Huang, Rui Liu, Chenyu Tang, Xuhang Chen, Chengzu Li, Haoxuan Che, Long Chen, Qifeng Chen, Wenxuan Zhang, Wenya Wang, Xiaojuan Qi, Yang Deng, Yanwei Li, Mike Zheng Shou, Zhi-Qi Cheng, See-Kiong Ng, Ziwei Liu, Philip Torr, Jiaya Jia
arXiv:2509. 21862v3 Announce Type: replace Abstract: How collective behaviors emerge from the interactions of individual LLM-driven agents is a central question in artificial life, yet controlled study of these emergent dynamics has been hindered by the lack of a principled simulation framework for systematic experimentation.
By So Kuroki, Yingtao Tian, Kou Misaki, Takashi Ikegami, Takuya Akiba, Yujin Tang
arXiv:2608. 05013v1 Announce Type: cross Abstract: LLM agents are increasingly applied to open-ended everyday requests that span work, study, and life.
By Jingsheng Zheng, Xinyuan Fang, Jintian Zhang, Zhengke Gui, Huajun Chen, Ningyu Zhang
arXiv:2606. 16014v1 Announce Type: cross Abstract: Many games rely on storytelling combined with systems that track levelling, NPC behaviour, and consequence simulation; bridging tightly-authored narrative with deeply-simulated worlds -- most acute in sandbox and open-world settings -- has been prohibitively expensive.
By Yuhang Huang, Chenmiao Li, Chaowei Fang