arXiv AI By Yohan Choi, Min-Jun Kim, Jin-Sung Kim, Yong-Jae Kim, Youn-Hee Han

DAWN: Noise-Robust Quadruped Parkour via Depth-Denoising World Models

Read the original on arXiv AI →

DAWN (Denoising and Alignment in World models for Noise-robustness) is a perception framework that builds noise robustness directly into a world model for vision-based legged locomotion. It achieves this by feeding noisy depth to the encoder while reconstructing clean depth, and by using contrastive learning to align latent states of noisy and clean depth. The method requires no manual filter tuning, incurs no extra inference cost, and enables zero‑shot quadruped parkour on a Unitree Go1, successfully traversing stairs, gaps, and steps from raw depth observations.

Machine-generated by The Flow from the publisher's headline and feed description — not written or checked by a human. The full article lives at arXiv AI.

arXiv AI
Jul 16

Agile perceptive multi-skill locomotion for quadrupedal robots in the wild

arXiv:2607. 13579v1 Announce Type: cross Abstract: Enabling quadrupedal robots to traverse complex terrains-from rugged outdoor environments to urban landscapes-requires seamless integration of multiple motor skills, smooth transitions between gaits, and high-speed perceptive locomotion using only onboard sensors.

By Jun-Gill Kang, Jaehyun Park, Tae-Gyu Song, Joon-Ha Kim, Seungwoo Hong, Hae-Won Park
arXiv AI
Jul 23

PGTT: Phase-Guided Terrain Traversal for Perceptive Legged Locomotion

arXiv:2510. 18348v2 Announce Type: replace-cross Abstract: State-of-the-art perceptive Reinforcement Learning controllers for legged robots typically either (i) impose oscillator-or IK-based gait priors that constrain the action space, bias policy optimization, and limit adaptability across robot morphologies, or (ii) operate "blind," making them unable to anticipate hind-leg terrain and brittle to observation noise.

By Alexandros Ntagkas, Chairi Kiourt, Konstantinos Chatzilygeroudis
arXiv Machine Learning
Jun 16

LoComposition: Terrain-Adaptive Energy-Efficient Quadruped Locomotion without Gait Priors

arXiv:2606. 15896v1 Announce Type: cross Abstract: Learning-based quadrupedal locomotion typically relies on complex reward formulations that entangle task specification, operational limits, gait preference, and terrain adaptation within a single optimization objective.

By Loukas Kordos, Leonard T. Franz, Simon Rappenecker, Oliver Hausdoerfer, Angela P. Schoellig, Pavel Kolev, Georg Martius
Hugging Face Trending Papers
Jun 17

Sensor Configuration Matters: A Systematic Evaluation of Multimodal SLAM on Quadruped Robots

Autonomous navigation of quadrupedal robots in diverse environments fundamentally relies on resilient Simultaneous Localization and Mapping (SLAM). While visual-inertial SLAM has matured across wheeled, handheld, and aerial platforms, a critical evaluation gap remains regarding how hardware-level sensor configurations affect performance under the aggressive dynamics of legged locomotion.

arXiv Machine Learning
Sep 21

FootQuery: Future-Touchdown-Guided Retrieval from Depth History for Perceptive Humanoid Locomotion

FootQuery is a perceptive locomotion framework that retrieves depth information from a robot’s own history by querying each foot’s predicted next touchdown. The policy uses proprioceptive predictions of touchdown locations and uncertainties to sample relevant historical depth frames, fuses these per‑foot features with global visual memory, and generates control actions. In simulation and on a real Unitree G1 robot, FootQuery enables continuous traversal of complex outdoor stairs, indoor routes, platforms, and gaps, outperforming component ablations.

By Tao Dong, Jia Yu, Yuxuan Fan, Linna Zhao, Jiaqi Gong, Andong Yang, Chao Gao, Guyue Zhou