arXiv Computer Vision
Oct 28

LoBE-GS: Load-Balanced and Efficient 3D Gaussian Splatting for Large-Scale Scene Reconstruction

LoBE-GS is a Load‑Balanced and Efficient 3D Gaussian Splatting framework designed for large‑scale scene reconstruction. It introduces a load‑balanced KD‑tree partitioning scheme that balances camera counts per block, uses depth‑based back‑projection to speed up camera assignment, and applies visibility cropping and selective densification to cut training costs. Experiments on urban and outdoor datasets show up to an order‑of‑magnitude faster scene‑partitioning and a 3.2× reduction in worst‑block fine‑training time compared to CityGaussian, while keeping reconstruction quality competitive.

By Sheng-Hsiang Hung, Ting-Yu Yen, Wei-Fang Sun, Simon See, Shih-Hsuan Hung, Hung-Kuo Chu
Hugging Face Trending Papers
Aug 19

CoMVS-GS: Collaborative Multi-View Stereo and 3D Gaussian Splatting for Surface Reconstruction

CoMVS‑GS is a surface‑reconstruction framework that fuses Multi‑View Stereo (MVS) with 3D Gaussian splatting. It initializes Gaussian primitives from dense MVS points, uses PatchMatch‑3DGS mutual supervision to refine depths and normals, and replaces voxel‑based meshing with a Delaunay graph‑cut pipeline. Experiments on DTU, GauU‑Scene V2, and MatrixCity demonstrate competitive object‑level results and improved geometric accuracy and mesh compactness in outdoor scenes while preserving high rendering quality.

arXiv Computer Vision
Oct 28

VolFill: Single-View Amodal 3D Scene Reconstruction with Volumetric Flow Matching

VolFill is a generative framework that reconstructs the complete 3D geometry of a scene from a single RGB image, addressing the challenge of inferring hidden structures. It uses a hybrid 3D VAE to encode sparse truncated unsigned distance function grids into a latent space, and a latent Diffusion Transformer to denoise and recover the full scene. By conditioning on a geometry foundation model, VolFill leverages spatial priors and provides a structured representation that enables direct surface extraction and scalable occupancy queries, outperforming existing amodal baselines on SCRREAM and NRGB-D datasets.

By Tuan Duc Ngo, Chuang Gan, Evangelos Kalogerakis
Hugging Face Trending Papers
Jul 9

Geometry and Gradient-based Partitioning for Panoramic Outdoor Reconstruction

Scaling 3D Gaussian Splatting (3DGS) to large outdoor scenes is costly in both data acquisition and computation. Adopting panoramic images with equirectangular projection (ERP) can reduce capture effort via their full $360^{\circ}$ field of view, yet the resulting omnipresent visibility invalidates existing partitioning strategies that rely on local camera frustums, causing block-wise optimization to degenerate into global training.