The paper introduces SPAR3S, a sparse voxel‑aligned 3D latent generative model that completes 3D scenes from sparse, unconstrained multi‑view images. By representing only occupied voxels in a compact latent space and training a masked autoregressive transformer with photometric supervision via differentiable 3D Gaussian Splatting, the method predicts missing latent tokens and spatial support, enabling efficient and spatially consistent generation of unseen regions. Experiments on synthetic indoor scenes and RealEstate10k demonstrate higher novel‑view quality and real‑world applicability compared to prior work.
arXiv:2608.28895v1 Announce Type: new
Abstract: We introduce ReconSplat, a feed-forward model for 3D scene reconstruction that aims to address the longstanding trade-off between plausible view genera...
By Giuseppe Stracquadanio, Kevin Raj, Julia Grabinski, Stefan Roth
The paper introduces SPAR3S, a sparse voxel‑aligned 3D latent generative model that completes 3D scenes from sparse, unconstrained multi‑view images. It learns a compact voxel‑aligned latent space using photometric supervision via differentiable 3D Gaussian Splatting, and employs a masked autoregressive transformer to predict missing voxel occupancy and latent tokens. Experiments on synthetic indoor scenes and RealEstate10k show that SPAR3S achieves higher novel‑view quality than prior methods and generalizes to real‑world data.
By Thomas Lucas, Maxime Pietrantoni, Philippe Weinzaepfel, Wonjune Cho, Bardienus Pieter Duisterhof, Vincent Leroy, Jerome Revaud
arXiv:2610.19502v1 Announce Type: new
Abstract: Spatial intelligence requires scalable 3D environments that are both photorealistic and semantically grounded, yet existing indoor datasets are dominat...
By Yuanyuan Gao, Zhirui Liu, Yuning Gong, Yifei Liu, Yifan Zhan, Kuixuan Jiao, Xiaolong Zhou, Yifan Yang, Hongjie Zhang, Xue Yang, Dan Xu, Zhihang Zhong
Point Diffusion Mamba (PDM) is a new method that fuses diffusion models with state‑space modeling to perform single‑view 3D reconstruction when training data are scarce. It uses a lightweight reconstruction module for unordered point‑clouds, a Local Geometric Aggregation module combined with Mamba blocks to capture both global geometry and local detail, and a Hierarchical Feature Integration Network to merge high‑level semantic and local geometric features for each point. A Dynamic Weighted Sampling strategy further improves reconstruction quality by integrating generative priors, and experiments on ShapeNet and Pix3D show that PDM outperforms existing state‑of‑the‑art approaches.
By Wei Zhou, Xinzhe Shi, Xingxing Hao, Xing Hao, Kang Li, Jinye Peng, Ying He
PatchScene is a diffusion-based framework that completes large-scale LiDAR scenes using a patch-based voxel diffusion paradigm, generating fine-grained geometry in localized 3D regions. It incorporates a confidence-guided spatio-temporal fusion mechanism to merge overlapping patches and adjacent frames, and introduces an Annular-Flow diffusion strategy that propagates high-fidelity information from near to far ranges. Experiments on SemanticKITTI show state-of-the-art performance, with the model trained on 20 m LiDAR ranges generalizing to 50 m scenes without retraining.
By Qingdong Xu, Jiajun Zhu, Shilin Zhu, Xinjing He, Chao Lu, Huanran Wang, Jiyao Zhang