Generating high-fidelity, city-scale 3D environments plays a crucial role in applications such as virtual reality, gaming, and urban digital twins. However, the scarcity of real-world city-scale 3D tr...
arXiv:2610.27564v1 Announce Type: cross
Abstract: Generating high-fidelity, city-scale 3D environments plays a crucial role in applications such as virtual reality, gaming, and urban digital twins. H...
By Yuchen Zou, Lihuang Fang, Siyu Zhu, Xiao Hu
MeSS (Mesh-based Scene Synthesis) is a method that generates high‑quality, style‑consistent outdoor scenes using city mesh models as geometric priors. The pipeline first creates geometrically consistent sparse views with Cascaded Outpainting ControlNets, then densifies intermediate views via AGInpaint, and finally removes visual inconsistencies with GCAlign. Simultaneously, a 3D Gaussian Splatting scene is reconstructed from the mesh, enabling diverse rendering styles after synthesis.
By Xuyang Chen, Zhijun Zhai, Kaixuan Zhou, Zengmao Wang, Jianan He, Dong Wang, Yanfeng Zhang, Mingwei Sun, Xuqin Wang, R\"udiger Westermann, Tao Wu, Konrad Schindler, Liqiu Meng
arXiv:2605.12957v2 Announce Type: replace
Abstract: Recent developments in generative models and large-scale datasets have substantially advanced 3D world generation, facilitating a broad range of do...
By Hanxin Zhu, Cong Wang, Peiyan Tu, Jiayi Luo, Tianyu He, Xin Jin, Zhibo Chen
arXiv:2606.24138v2 Announce Type: replace
Abstract: Generating explicit textured 3D city assets from a single satellite image is important for urban simulation and digital twins. Most prior methods,...
By Tongyan Hua, Dongli Wu, Jinjing Zhu, Yinrui Ren, Zhongcheng Hong, Ying-Cong Chen, Hui Xiong, Wufan Zhao
SpatialCrafter introduces a two‑stage framework for single‑image world modeling that first generates a global 3D proxy using a Point‑anchored Sparse Structure Flow module, then refines appearance with a Generative Deferred Refiner built on a video diffusion model. The method incorporates Parallel Geometry Injection and Proxy‑Aware Corruption training to integrate the proxy without disrupting the pretrained generative manifold, and it is evaluated on a newly constructed dataset of 115K scenes. Experiments demonstrate that SpatialCrafter outperforms existing approaches, reducing long‑term drift and maintaining consistency under rapid camera motion and extreme viewpoints.
By Chuan Fang, Lingteng Qiu, Yixun Liang, Rui Chen, Kunming Luo, Zhaohua Zheng, Tongyuan Bai, Feipeng Tian, Zilong Dong, Zihan Zhou, Ping Tan