BenthicFlow: Generating Extensible Underwater Environments via Flow Matching
Read the original on arXiv Computer Vision →The Flow has not summarised this story yet — read it at arXiv Computer Vision.
The Flow has not summarised this story yet — read it at arXiv Computer Vision.
arXiv:2610.23050v1 Announce Type: new Abstract: Recent progress in 3D generation has motivated growing interest in compact generative representations of complex 3D scenes. For native 3D Gaussian scen...
OceanXL is a new framework that applies 3D Gaussian Splatting to large-scale underwater scenes by partitioning them into spatially coherent blocks and using adaptive pruning to remove redundant primitives. This divide‑and‑conquer approach improves training efficiency and rendering performance while maintaining global geometric consistency. The authors also release a large underwater dataset and demonstrate that OceanXL achieves favorable scalability, compactness, and efficiency compared to existing baselines, with competitive quality on smaller datasets and smaller model sizes than other underwater methods.
The paper introduces an extension to the OceanSim underwater perception simulator, adding a Synthetic Data Generation pipeline that produces large, automatically labeled, photorealistic datasets with configurable scene and sensor settings. The authors evaluate this pipeline on a real-world sea urchin detection task, examining how different synthetic scene variations influence sim-to-real performance. They discuss the pipeline’s findings, limitations, and future directions for improving rendering fidelity, scene diversity, and sim-to-real generalization.
arXiv:2608.23140v1 Announce Type: new Abstract: Achieving 360{\deg} coverage is critical for the visual perception systems of autonomous vehicles. Fisheye cameras offer a cost-effective solution by e...
SpatialCrafter introduces a two‑stage framework for single‑image world modeling that first generates a global 3D proxy using a Point‑anchored Sparse Structure Flow module, then refines appearance with a Generative Deferred Refiner built on a video diffusion model. The method incorporates Parallel Geometry Injection and Proxy‑Aware Corruption training to integrate the proxy without disrupting the pretrained generative manifold, and it is evaluated on a newly constructed dataset of 115K scenes. Experiments demonstrate that SpatialCrafter outperforms existing approaches, reducing long‑term drift and maintaining consistency under rapid camera motion and extreme viewpoints.
FlowMoDE introduces a coarse‑to‑fine flow‑matching framework for monocular depth estimation that balances efficiency and detail reconstruction. The method first decodes coarse depth conditioned on diffused features from a pre‑trained semantic encoder, then refines fine structural patterns with expanded decoding layers. Trained only on a synthetic indoor dataset, FlowMoDE achieves a 14.1% lower relative error and a 9.9% lower Chamfer distance compared to state‑of‑the‑art methods across five real‑world indoor and outdoor datasets, and demonstrates strong generalization to realistic robotic scenes.