An Eternal Irradiance Camera
Read the original on arXiv Computer Vision →The Flow has not summarised this story yet — read it at arXiv Computer Vision.
The Flow has not summarised this story yet — read it at arXiv Computer Vision.
arXiv:2610.08188v1 Announce Type: new Abstract: Event cameras record asynchronous log-image-irradiance changes with microsecond latency and high dynamic range. These properties are useful for photome...
arXiv:2609.13397v1 Announce Type: new Abstract: In rendering, a camera is a sampling operator that maps each finite pixel to a bundle of rays. Different camera models change the geometry of this bund...
The paper introduces E‑RGB‑D, a real‑time event‑based perception system that combines a Digital Light Processing projector with a monochrome event camera to produce RGB‑D data. By projecting structured light and capturing asynchronous brightness changes, the system can detect color and depth for each pixel, achieving a color detection speed of 1400 fps and a depth detection rate of 4 kHz. The approach enables frameless RGB‑D sensing and delivers colorful point clouds without compromising spatial resolution.
arXiv:2608.27584v1 Announce Type: new Abstract: Autonomous systems rely on extracting information from light, yet remain brittle in extreme environments, from nighttime navigation to high-speed robot...
GLOW is a Global Illumination‑aware inverse rendering framework for indoor scenes captured with dynamic co‑located light and camera setups. It combines a neural implicit surface representation with a neural radiance cache to jointly optimize geometry and reflectance, while introducing a dynamic radiance cache and a surface‑angle‑weighted radiometric loss to handle near‑field motion, strong inter‑reflections, and specular highlights. Experiments demonstrate that GLOW significantly outperforms prior methods in estimating material reflectance under both natural and co‑located illumination.
arXiv:2608.22965v1 Announce Type: new Abstract: Accurate extrinsic calibration between event-based and frame-based cameras remains a practical bottleneck for heterogeneous stereo systems. Existing ap...