arXiv:2610.28631v1 Announce Type: new
Abstract: Current world models for explicit world simulation typically follow two distinct pathways: (1) video generative models (e.g., Sora), which simulate rea...
By Weiqi Zhang, Wenyuan Zhang, Yu-Shen Liu, Junsheng Zhou
arXiv:2606. 01950v1 Announce Type: cross Abstract: World models enable intelligent agents to predict the consequences of their actions on the environment.
By Jens U. Kreber, Lukas Mack, Joerg Stueckler
arXiv:2610.24812v2 Announce Type: replace
Abstract: 3D Gaussian Splatting has made high-fidelity 3D reconstruction fast and accessible, yet existing representations assume a static world. This assump...
By Yizheng Xie, Yalda Foroutan, George Shramko, Daniel Rebain, Shrisudhan Govindarajan, Andrea Tagliasacchi
arXiv:2606.18250v2 Announce Type: replace
Abstract: Forecasting the evolution of dynamic environments is crucial for autonomous agents. While generative world models have achieved high photorealism i...
By Nils Morbitzer, Jonathan Evers, Artem Savkin, Thomas Stauner, Nassir Navab, Federico Tombari, Stefano Gasperini
StateCraft introduces a new architecture that separates a persistent, updatable abstract state from the visual state in video world models. By pairing a language model with a video diffusion model, it tracks entity changes over time and conditions visual generation on this abstract state. The approach is evaluated on generative interfaces and a new benchmark, showing improved generation quality, memory usage, and controllability, while enabling direct editing of unseen states and extending to spatial 3D environments.
By Lorenzo Venturoli, Nedko Savov, Xi Wang, Marc Pollefeys, Luc Van Gool
arXiv:2601.15951v2 Announce Type: replace
Abstract: Novel view synthesis (NVS) of static and dynamic urban scenes is essential for autonomous driving simulation, yet existing methods often struggle t...
By Sheng Miao, Sijin Li, Pan Wang, Dongfeng Bai, Bingbing Liu, Yue Wang, Andreas Geiger, Yiyi Liao