arXiv Computer Vision

OSWAM: An Effective World Action Model with One-Step Action Generation

arXiv Computer Vision
3d ago

DriveUniTok: A Unified Multimodal Tokenizer for Driving World-Action Models

arXiv:2610.35044v1 Announce Type: new Abstract: World models are emerging as a fundamental component of policy learning for real-world agents, enabling agents to predict future world states and plan...

By Jingbo Xu, Hanchao Leng, JiaHui Huang, Hanbing Li, Jingwei Zhao, Kuiyuan Yang, Chen Gao, Guang Chen, Hangjun Ye, Yong Li
arXiv Computer Vision
Oct 23

Self-Distilling Future Video Representations for World Action Models

The paper introduces FRED, a framework that self‑distills future video representations for World Action Models (WAMs) by predicting these representations from noise using ground‑truth future observations as targets. By conditioning on historical observations, FRED improves the quality of future representations obtained in a single denoising step, thereby enhancing action prediction efficiency. Experiments on real‑world manipulation tasks show that FRED outperforms existing WAMs, especially on long‑horizon, out‑of‑domain, and zero‑shot scenarios, achieving a 50.0% success rate on tasks only seen in human videos versus 19.4% for the best competitor.

By Huiwon Jang, Suhyeok Jang, Hyeonmo Kang, Seungku Kim, Jinwoo Shin, Sihyun Yu
arXiv AI
Sep 25

Rolling-WAM: World Action Models with Rolling Imagination

Rolling-WAM is a new formulation for World Action Models that spreads the joint video-action denoising process across multiple replanning cycles. It keeps a sliding window of video-action chunks at different noise levels, fully denoising the immediate chunk for execution while partially refining future chunks. This approach reduces latency, improves closed-loop responsiveness, and achieves a 4.5× speedup in steady-state replanning compared to standard WAMs while maintaining competitive manipulation performance.

By Yinghua Zhou, Junjie Ye, Yiqi Zhao, Hao Dong, Celina Shiyu Wang, Ruohai Ge, Tingyi Yang, Basile Van Hoorick, Gaurav Sukhatme, Vitor Guizilini, Yue Wang
arXiv AI
2d ago

TAPESTRY: A Single Backbone for Video Generation and Robot Control

TAPESTRY repurposes a pretrained video diffusion transformer into a robotic policy by treating robot actions as single-patch tokens in the model’s latent space, eliminating the need for video generation at inference. The lightweight linear projection maps each action timestep to the VAE patch dimensions, and the shared backbone is trained with three diffusion objectives—video diffusion, joint video+action diffusion, and action-only diffusion—to learn dynamics priors and action denoising. At test time, the model produces smooth action chunks in a single DDIM step, achieving strong performance on simulation and real‑robot benchmarks with significantly lower inference cost than comparable joint video–action policies.

By Jeremy A. Collins, Seungjae Lee, Rachanon Wachakorn, Krishnan Srinivasan, Animesh Garg, Vitor Campagnolo Guizilini, Paarth Shah
arXiv Computer Vision
Oct 2

CtrlWAM: Controllable World Action Models with Aligned Intent and Foresight

CtrlWAM introduces a controllable world action model that jointly predicts actions (intent) and visual futures (foresight). By executing perturbed actions in a simulator and pairing them with noised visual outcomes, it aligns action predictions with their visual consequences, using warped video–action noise schedules to maintain visual layout responsiveness. The model extends beyond ego‑only control to multiple agent streams, improving action forecasts, video–action agreement, and command following in driving and robotics experiments.

By Chensheng Peng, Wenhao Ding, Ran Tian, Zewei Zhou, Jef Packer, Maximilian Igl, Peter Karkus, Yan Wang, Masayoshi Tomizuka, Boris Ivanovic, Marco Pavone, Yuxiao Chen
arXiv Machine Learning
Jun 9

C$^3$ache: Accelerating World Action Models with Cross Inference Chunk Cache

arXiv:2606. 08962v1 Announce Type: new Abstract: World Action Models (WAMs) generalize better than standard Vision-Language-Action (VLA) policies to novel motions and environments, because a video-modeling objective lets them learn from abundant unlabeled video rather than scarce labeled robot demonstrations.

By Weisen Zhao, Lam Nguyen, Zhicong Lu, Yuzhang Shang
arXiv AI
Jun 3

NVIDIA OmniDreams: Real-Time Generative World Model for Closed-Loop Autonomous Vehicle Simulation

arXiv:2606. 03159v1 Announce Type: cross Abstract: As autonomous vehicle capabilities advance, the safe evaluation of driving policies in long-tail scenarios remains a critical bottleneck.

By NVIDIA, :, Aarti Basant, Amlan Kar, Despoina Paschalidou, Fangyin Wei, Francesco Ferroni, Guillermo Garcia Cobo, Haithem Turki, Huan Ling, Jaewoo Seo, James Lucas, Jay Zhangjie Wu, Jialiang Wang, Jonathan Lorraine, Jun Gao, Kai He, Katarina Tothova, Kevin Xie, Micha{\l} Tyszkiewicz, Qi Wu, Riccardo de Lutio, Ruilong Li, Sanja Fidler, Seung Wook Kim, Tianchang Shen, Tianshi Cao, Tobias Pfaff, William Lew, Xindi Wu, Xuanchi Ren, Yifan Lu, Yuxuan Zhang, Zan Gojcic, Zian Wang
Hugging Face Trending Papers
Jun 2

NVIDIA OmniDreams: Real-Time Generative World Model for Closed-Loop Autonomous Vehicle Simulation

As autonomous vehicle capabilities advance, the safe evaluation of driving policies in long-tail scenarios remains a critical bottleneck. In closed-loop simulation, the driving policy model actively interacts with the environment, where its actions dynamically update the simulator state and directly influence the next set of generated sensor observations.